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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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*Pathfinder & Starfinder
Alchemical item bonus to hit
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<blockquote data-quote="King_Mushi" data-source="post: 5582282" data-attributes="member: 6677475"><p>[MENTION=71571]DracoSuave[/MENTION] - </p><p></p><p>Very valid. Again I think the math is right but in practice it would be fine. </p><p></p><p>Let's look at your level 6 example. Assume combat per encounter is five rounds. The cost per lvl 6 item is 75g. That's 375g per person that plans to bomb the whole encounter. Comparing that to level 6 parcels, that comes to a significant portion of the earnings.</p><p></p><p>So let's look at the damage. Level 6 Alch Fire is 2d6. Alch Frost is 1d10. A longbow is 1d10. A waraxe is 1d12. The latter two can be added to attack powers, which usually add in ability modifiers for damage, plus additional effects. There's also a ton of feats which can modify the latter. Again to me they look pretty comparable, especially when you start factoring in price per turn and the additional bonuses you can apply to raw weapons.</p><p></p><p>I'll also look at your Orcus example. For my example, I'll assume a party of five decides to all come with lvl 26 Alch Fire (+29 to hit, 4d6 fire damage) to use on him. That's +42 to hit and Orcus only has 46 Ref. I'll also assume every throw is a crit here.</p><p></p><p>Damage per person 4d6 = 24 fire dmg</p><p>Players in Party = 5</p><p>Damage per Turn to Orcus = 120 dmg</p><p></p><p>Cost per person per round = 45,000g</p><p>Cost per party per round = 225,000g</p><p></p><p>Orcus has 1525 hit points.</p><p></p><p>The fastest time to drop him would be 13 rounds using Alch Fire. That's assuming he's alone and the party has sufficient ammo. In reality with heals this would take longer, but let's assume a well defended party:</p><p></p><p>Number or Rounds = 13</p><p>Total Alch Fire required = 13 per person, 65 total</p><p>Cost per Round = 225,000g</p><p>Total Cost = 2,925,000g</p><p></p><p>Also, he gets resistance 10 to 3 different abilities. Let's say he choose fire.</p><p></p><p>Damage per person 4d6 = 24 fire dmg / 2 = 14 fire damage</p><p> Players in Party = 5</p><p> Damage per Turn to Orcus = 70 dmg</p><p> </p><p>The fastest time now increases to 22 rounds using Alch Fire, assuming the same criteria.</p><p></p><p>Number or Rounds = 22</p><p> Total Alch Fire required = 22 per person, 110 total</p><p> Cost per Round = 225,000g</p><p> Total Cost = 4,950,000g</p><p> </p><p>Of course Orcus could probably leave, wasting all those precious resources.</p><p></p><p>I'm not going to do the math to see how long a party would take if they used non-alch items, since the variables are too great. However if I applied the 'crit on every hit' as I did above, the damage done for a level 30 party using weapons could easily surpass the Alch party, since most lvl 29 magic items have 6d6+6 bonus damage before you factor in the attack power, feats, and other properties.</p><p></p><p>Now I'll pick a character that's not Orcus but still high level. Say Doresain the Ghoul King:</p><p></p><p>Elite Skirmisher - lvl 27</p><p>Ref: 41</p><p>HP: 508</p><p></p><p>So again you're gonna hit pretty much every time for the cost of 45,000g. It would take the party about 5 rounds to drop him, assuming they crit on every item and he's alone.</p><p></p><p></p><p>Number or Rounds = 5</p><p> Total Alch Fire required = 5 per person, 25 total</p><p> Cost per Round = 225,000g</p><p> Total Cost = 1,125,000g</p><p></p><p>Now since this is not a solo, he's not alone. There'll be about 3 other equally leveled creatures to deal with, maybe more.</p><p> </p><p></p><p>So I'll concur - you're right. The +hit is dramatically higher when you use high level alch items and add in your level bonus. There's a pretty big cost to use and reduction in damage that you take for that +hit however.</p></blockquote><p></p>
[QUOTE="King_Mushi, post: 5582282, member: 6677475"] [MENTION=71571]DracoSuave[/MENTION] - Very valid. Again I think the math is right but in practice it would be fine. Let's look at your level 6 example. Assume combat per encounter is five rounds. The cost per lvl 6 item is 75g. That's 375g per person that plans to bomb the whole encounter. Comparing that to level 6 parcels, that comes to a significant portion of the earnings. So let's look at the damage. Level 6 Alch Fire is 2d6. Alch Frost is 1d10. A longbow is 1d10. A waraxe is 1d12. The latter two can be added to attack powers, which usually add in ability modifiers for damage, plus additional effects. There's also a ton of feats which can modify the latter. Again to me they look pretty comparable, especially when you start factoring in price per turn and the additional bonuses you can apply to raw weapons. I'll also look at your Orcus example. For my example, I'll assume a party of five decides to all come with lvl 26 Alch Fire (+29 to hit, 4d6 fire damage) to use on him. That's +42 to hit and Orcus only has 46 Ref. I'll also assume every throw is a crit here. Damage per person 4d6 = 24 fire dmg Players in Party = 5 Damage per Turn to Orcus = 120 dmg Cost per person per round = 45,000g Cost per party per round = 225,000g Orcus has 1525 hit points. The fastest time to drop him would be 13 rounds using Alch Fire. That's assuming he's alone and the party has sufficient ammo. In reality with heals this would take longer, but let's assume a well defended party: Number or Rounds = 13 Total Alch Fire required = 13 per person, 65 total Cost per Round = 225,000g Total Cost = 2,925,000g Also, he gets resistance 10 to 3 different abilities. Let's say he choose fire. Damage per person 4d6 = 24 fire dmg / 2 = 14 fire damage Players in Party = 5 Damage per Turn to Orcus = 70 dmg The fastest time now increases to 22 rounds using Alch Fire, assuming the same criteria. Number or Rounds = 22 Total Alch Fire required = 22 per person, 110 total Cost per Round = 225,000g Total Cost = 4,950,000g Of course Orcus could probably leave, wasting all those precious resources. I'm not going to do the math to see how long a party would take if they used non-alch items, since the variables are too great. However if I applied the 'crit on every hit' as I did above, the damage done for a level 30 party using weapons could easily surpass the Alch party, since most lvl 29 magic items have 6d6+6 bonus damage before you factor in the attack power, feats, and other properties. Now I'll pick a character that's not Orcus but still high level. Say Doresain the Ghoul King: Elite Skirmisher - lvl 27 Ref: 41 HP: 508 So again you're gonna hit pretty much every time for the cost of 45,000g. It would take the party about 5 rounds to drop him, assuming they crit on every item and he's alone. Number or Rounds = 5 Total Alch Fire required = 5 per person, 25 total Cost per Round = 225,000g Total Cost = 1,125,000g Now since this is not a solo, he's not alone. There'll be about 3 other equally leveled creatures to deal with, maybe more. So I'll concur - you're right. The +hit is dramatically higher when you use high level alch items and add in your level bonus. There's a pretty big cost to use and reduction in damage that you take for that +hit however. [/QUOTE]
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