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*Pathfinder & Starfinder
Alchemical item bonus to hit
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<blockquote data-quote="ceiling90" data-source="post: 5583653" data-attributes="member: 82284"><p>At "Your level +5" it removes the need to add more bonuses as they level, as the attack bonus will scale with the user. So a level 30 fighter can use a level 1 alchemist's fire flask, and still be about right with his other attacks, except for the damage. Class powers are clearly superior to alchemical attacks, and significantly cheaper. </p><p></p><p>The only thing that would change would be when they're available and the price they're available; Expertise should be built in, as there's no general feat (I haven't looked at alchemy based builds) that allows expertise with alchemy items anyway... I think. Not to mention that those items don't exactly get any enhancement bonuses to hit either. </p><p></p><p>At level 1, if you're willing to spend a significant amount of money on items, they're much nicer at having a +6 to hit, but (superior) weapons and superior implements both which require a feat have a much higher bonus than that. I figured if you're spending a feat, and the money, it should be worthwhile. You could have spent that feat on a superior weapon prof, expertise, or even superior implement, or something more critical.</p><p></p><p>I also don't think Companion bonus has the new expertise feats figured in...</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5583653, member: 82284"] At "Your level +5" it removes the need to add more bonuses as they level, as the attack bonus will scale with the user. So a level 30 fighter can use a level 1 alchemist's fire flask, and still be about right with his other attacks, except for the damage. Class powers are clearly superior to alchemical attacks, and significantly cheaper. The only thing that would change would be when they're available and the price they're available; Expertise should be built in, as there's no general feat (I haven't looked at alchemy based builds) that allows expertise with alchemy items anyway... I think. Not to mention that those items don't exactly get any enhancement bonuses to hit either. At level 1, if you're willing to spend a significant amount of money on items, they're much nicer at having a +6 to hit, but (superior) weapons and superior implements both which require a feat have a much higher bonus than that. I figured if you're spending a feat, and the money, it should be worthwhile. You could have spent that feat on a superior weapon prof, expertise, or even superior implement, or something more critical. I also don't think Companion bonus has the new expertise feats figured in... [/QUOTE]
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Alchemical item bonus to hit
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