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Alchemical Item:Davincis Glider (how to?)
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<blockquote data-quote="Garthanos" data-source="post: 7030584" data-attributes="member: 82504"><p>Oh I was very very much cheating and don't mind it being higher levels or something ...I can give my character a dash of Bard and get a familiar with flying like a Hawk then use the ritual that makes it in to a mount sized variant. AND voila Gandalf can summon a giant Eagle. LOL</p><p>Or the trick can give the Witch a flying broom to ride at pretty low level if you make a flying broom as a familar LOL.</p><p></p><p></p><p>The fundamental difference from the Glider ofcourse is that the familar transform requires something significant out of the subject</p><p>they must have a familiar and only makes a personal mount. I think something the whole party can use is more in keeping with the philosophy of the game anyway.</p><p></p><p>I have also considered tying glider use a time limit based on the subjects athletics / acrobatics checks so when it fails its ahem the users fault teehee.</p><p></p><p></p><p></p><p>If the device provided better duration ie less fragilty and I was thinking of that then it would also cost more. (it might not even be optional to spend the money)</p><p></p><p></p><p></p><p>I think techie toys being fragile and breaking down after a few uses makes sense to me as a limit that way they do not overwhelm the world design so much. There is a reason magical flavor still dominates.</p><p></p><p>As for it feeling Alchemical.. there is a Clockwork Bomb and a Tension wheel and a Tether-cord ...which set precedent I feel for more Clockwork Devices being alchemical items I think although I did consider a separate Feat for enabling them since the alchemist is the proto-scientist of his era allowing a mechanical things to be part of his shtick i think makes sense. </p><p></p><p>My other item i want is basically scuba gear..</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7030584, member: 82504"] Oh I was very very much cheating and don't mind it being higher levels or something ...I can give my character a dash of Bard and get a familiar with flying like a Hawk then use the ritual that makes it in to a mount sized variant. AND voila Gandalf can summon a giant Eagle. LOL Or the trick can give the Witch a flying broom to ride at pretty low level if you make a flying broom as a familar LOL. The fundamental difference from the Glider ofcourse is that the familar transform requires something significant out of the subject they must have a familiar and only makes a personal mount. I think something the whole party can use is more in keeping with the philosophy of the game anyway. I have also considered tying glider use a time limit based on the subjects athletics / acrobatics checks so when it fails its ahem the users fault teehee. If the device provided better duration ie less fragilty and I was thinking of that then it would also cost more. (it might not even be optional to spend the money) I think techie toys being fragile and breaking down after a few uses makes sense to me as a limit that way they do not overwhelm the world design so much. There is a reason magical flavor still dominates. As for it feeling Alchemical.. there is a Clockwork Bomb and a Tension wheel and a Tether-cord ...which set precedent I feel for more Clockwork Devices being alchemical items I think although I did consider a separate Feat for enabling them since the alchemist is the proto-scientist of his era allowing a mechanical things to be part of his shtick i think makes sense. My other item i want is basically scuba gear.. [/QUOTE]
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