Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alchemical Weapons tech level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="garrowolf" data-source="post: 5631659" data-attributes="member: 31900"><p>This is some more of what I have so far:</p><p></p><p> [FONT=Verdana, sans-serif]<span style="font-size: 10px"><strong>Alchemical Weapons </strong></span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Acid Shot</strong> – The target is hit with acid. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Air Grenade</strong> – causes a concussion for everyone within 20 feet of the impact site plus it will push away smoke effects. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Binding Shot</strong> – the target is bound in ropes </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Burst Rounds</strong> – each round becomes a burst attack +4. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Dead Shot</strong> – full damage to dead/undead</span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Demon Shot </strong>– full damage to demons</span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Desiccating Rounds</strong> – One hit and it forces all the fluids out of the target's body by any path available and all at once. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Dragon's Fire</strong> – produces a flame 5 feet from the end of the pistol for 2 rounds. It can be moved back and forth lighting up targets. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Explosive</strong> – causes extra damage not stopped by armor. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Flare</strong> – It will produce a slow decent flare that will light a cavern or a large area at night for 3 rounds. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Freeze Round</strong> – When it hits the target they will be frozen in place to 5 rounds and when they come out they will be stunned for 1 round. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Grappling Bullet</strong> – fires a bullet into the side of a building or something similar and it can't be removed after that. It will release a strong rope or cable that goes back to the gun. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Healing Shot </strong>– the target is healed the amount of damage that the attack would have caused. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Homing Bullet</strong> – If you write the true name of a person and fire this bullet within Long range of the target it will find them and hit them. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Kicker Rounds</strong> – fires a bullet with +20 knockback </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Penetrator</strong> – infinite AP but stops at the first target it goes through. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Poisoned</strong> – causes a slow acting poison to get in the target's system. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Rabbit Rounds</strong> – anyone that takes damage from the attack turns into a rabbit for 2 rounds. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Seed Shots</strong> – fast growing vines cause entangling attacks </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Shadow Grenade </strong>– produces an area of darkness covering a 10 foot radius from the target. If it is a live target then it will move with them. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Shadow Rounds</strong> – Fires a shadow spirit that attacks the target. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Silent Shot </strong>– No sound or muzzle flash </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Sleep Rounds</strong> – target drops to sleep and takes no damage. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Spirit Shot </strong>– full damage to spirits</span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Tunneling Rounds </strong>– You can hit a target through cover. It will tunnel through the cover and hit the target. Once it hits the target it will tunnel through any armor the target is wearing and tunnel to their heart. It does it's base damage each round until the target is dead. It still requires an accurate hit. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Underwater Rounds</strong> – can fire and move underwater as if it was traveling through air. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Vampiric Rounds</strong> – Damage done to the target will heal the attacker. Once healed it will add the bonus to the attacker up to +10 to all actions. </span>[/FONT] </p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"><strong>Wall Grenade </strong>– Throw down a hall and a walk will appear where it hits, sealing the hallway. </span>[/FONT]</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5631659, member: 31900"] This is some more of what I have so far: [FONT=Verdana, sans-serif][SIZE=2][B]Alchemical Weapons [/B][/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Acid Shot[/B] – The target is hit with acid. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Air Grenade[/B] – causes a concussion for everyone within 20 feet of the impact site plus it will push away smoke effects. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Binding Shot[/B] – the target is bound in ropes [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Burst Rounds[/B] – each round becomes a burst attack +4. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Dead Shot[/B] – full damage to dead/undead[/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Demon Shot [/B]– full damage to demons[/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Desiccating Rounds[/B] – One hit and it forces all the fluids out of the target's body by any path available and all at once. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Dragon's Fire[/B] – produces a flame 5 feet from the end of the pistol for 2 rounds. It can be moved back and forth lighting up targets. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Explosive[/B] – causes extra damage not stopped by armor. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Flare[/B] – It will produce a slow decent flare that will light a cavern or a large area at night for 3 rounds. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Freeze Round[/B] – When it hits the target they will be frozen in place to 5 rounds and when they come out they will be stunned for 1 round. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Grappling Bullet[/B] – fires a bullet into the side of a building or something similar and it can't be removed after that. It will release a strong rope or cable that goes back to the gun. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Healing Shot [/B]– the target is healed the amount of damage that the attack would have caused. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Homing Bullet[/B] – If you write the true name of a person and fire this bullet within Long range of the target it will find them and hit them. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Kicker Rounds[/B] – fires a bullet with +20 knockback [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Penetrator[/B] – infinite AP but stops at the first target it goes through. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Poisoned[/B] – causes a slow acting poison to get in the target's system. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Rabbit Rounds[/B] – anyone that takes damage from the attack turns into a rabbit for 2 rounds. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Seed Shots[/B] – fast growing vines cause entangling attacks [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Shadow Grenade [/B]– produces an area of darkness covering a 10 foot radius from the target. If it is a live target then it will move with them. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Shadow Rounds[/B] – Fires a shadow spirit that attacks the target. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Silent Shot [/B]– No sound or muzzle flash [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Sleep Rounds[/B] – target drops to sleep and takes no damage. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Spirit Shot [/B]– full damage to spirits[/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Tunneling Rounds [/B]– You can hit a target through cover. It will tunnel through the cover and hit the target. Once it hits the target it will tunnel through any armor the target is wearing and tunnel to their heart. It does it's base damage each round until the target is dead. It still requires an accurate hit. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Underwater Rounds[/B] – can fire and move underwater as if it was traveling through air. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Vampiric Rounds[/B] – Damage done to the target will heal the attacker. Once healed it will add the bonus to the attacker up to +10 to all actions. [/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1][B]Wall Grenade [/B]– Throw down a hall and a walk will appear where it hits, sealing the hallway. [/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alchemical Weapons tech level
Top