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Alchemist/Ranger Gestalt Build Help
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<blockquote data-quote="ChiefAaron" data-source="post: 5701599" data-attributes="member: 6683668"><p>Hi there. I've been browsing this forum for quite some time but never posted. I've run into a snag. Playing my first Pathfinder game and I'm tryign to build an Alchemist/Ranger using gestalt rules (the best of each class and all special features for both classes). The background for the game is an old school dungeon crawl. The entire game, levels 1-20, will take place in a massive dungeon. This means the party needs traditional roles filled and there will be a need for specialists.</p><p></p><p>Here's what I have so far:</p><p></p><p>My Ranger side is going to lean toward focus on archery, eventually taking the Alchemist discovery that allows me to attach my bombs to arrows. The favored enemy is Undead (good for dungeons) and favored terrain will be underground. I'm using the Trapper archetype and when combined with my Alchemist skills I currently have an 11 skill check to disable device/traps and it can be used on magic traps, so I've got that rogue ability covered for the party.</p><p></p><p>My real issue is how to advance my Alchemist. I WANT to focus on bombs. It sucks that they are so limited. My INT modifier is a 4 right off the bat so that gives me a decent number, and I can eventually take the Extra Bombs feat (we get one per level). The first level feat I selected, however, is Point Blank Shot. It's not the best but it's a pre-requisite for Rapid Shot which I really want for both bombing and arrow lobbing.</p><p></p><p>I'm not super interested in the mutagens because I hate taking any mental ability penalties, even temporarily. I'd rather focus on the bombs and eventually poisons.</p><p></p><p>Any advice you can share would be fantastic as this is my first time cheating a Pathfinder character and second time working with gestalt rules. Thanks in advance! I look forward to your expertise and suggestions.</p></blockquote><p></p>
[QUOTE="ChiefAaron, post: 5701599, member: 6683668"] Hi there. I've been browsing this forum for quite some time but never posted. I've run into a snag. Playing my first Pathfinder game and I'm tryign to build an Alchemist/Ranger using gestalt rules (the best of each class and all special features for both classes). The background for the game is an old school dungeon crawl. The entire game, levels 1-20, will take place in a massive dungeon. This means the party needs traditional roles filled and there will be a need for specialists. Here's what I have so far: My Ranger side is going to lean toward focus on archery, eventually taking the Alchemist discovery that allows me to attach my bombs to arrows. The favored enemy is Undead (good for dungeons) and favored terrain will be underground. I'm using the Trapper archetype and when combined with my Alchemist skills I currently have an 11 skill check to disable device/traps and it can be used on magic traps, so I've got that rogue ability covered for the party. My real issue is how to advance my Alchemist. I WANT to focus on bombs. It sucks that they are so limited. My INT modifier is a 4 right off the bat so that gives me a decent number, and I can eventually take the Extra Bombs feat (we get one per level). The first level feat I selected, however, is Point Blank Shot. It's not the best but it's a pre-requisite for Rapid Shot which I really want for both bombing and arrow lobbing. I'm not super interested in the mutagens because I hate taking any mental ability penalties, even temporarily. I'd rather focus on the bombs and eventually poisons. Any advice you can share would be fantastic as this is my first time cheating a Pathfinder character and second time working with gestalt rules. Thanks in advance! I look forward to your expertise and suggestions. [/QUOTE]
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