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Alchemist Subclass
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<blockquote data-quote="Wystan" data-source="post: 2439729" data-attributes="member: 21422"><p><strong>(reviewer Copy) Alchemist Subclass</strong></p><p></p><p>Let me start by saying that I really enjoy the idea behind this product. Now on to the review:</p><p></p><p>Intent of the PDF: This is to introduce a new option for players, the subclass. These are gained by spending one of the players few renewable resources - XP. The subclass costs 20% of your XP and allows you to gain the ability to make potions with a non-magical means. The Gnome race can Subclass with only a 10% XP penalty, but this makes sense in a way ( I would see Item Crafter before Alchemist). They also gain the ability in the end to create gold. This can only be gained if you take all 20 levels of the subclass. You can join a subclass at any level, but it will go up on a 1 for 1 basis from that point foward. So a Lvl 10 fighter taking this will never exceed a 20/10 Fighter/Alchemist and will never gain the top level abilities.</p><p></p><p></p><p>I will grade seperate things about the PDF and then grade it as a whole.</p><p></p><p>1. Art - Borders and one figure. The figure is depicted well, and the borders are pretty, but on the whole there is not enough art to use as a part of the grading.</p><p></p><p>2. Layout - The layout is good, the sidebars (text boxes) do well to draw your attention to the important information. Grade - 4</p><p></p><p>3. Design - I like that the class is described cleanly, but feel that more examples of things like potion making and an extra page would have been justified. Grade - 4</p><p></p><p>4. Intent - Again the idea is sound, but there is a problem with the class in that unless it is taken as a subclass at lvl 1 you will never get all 20 levels. I like the perks, but I am not sure that a feat could not produce the same idea. Grade - 3</p><p></p><p>This is a short review as too much will detract from the PDF itself, logging in at only 6 pages.</p><p></p><p>Overall I like the class and the idea, I give it a solid 3.75 (4)</p></blockquote><p></p>
[QUOTE="Wystan, post: 2439729, member: 21422"] [b](reviewer Copy) Alchemist Subclass[/b] Let me start by saying that I really enjoy the idea behind this product. Now on to the review: Intent of the PDF: This is to introduce a new option for players, the subclass. These are gained by spending one of the players few renewable resources - XP. The subclass costs 20% of your XP and allows you to gain the ability to make potions with a non-magical means. The Gnome race can Subclass with only a 10% XP penalty, but this makes sense in a way ( I would see Item Crafter before Alchemist). They also gain the ability in the end to create gold. This can only be gained if you take all 20 levels of the subclass. You can join a subclass at any level, but it will go up on a 1 for 1 basis from that point foward. So a Lvl 10 fighter taking this will never exceed a 20/10 Fighter/Alchemist and will never gain the top level abilities. I will grade seperate things about the PDF and then grade it as a whole. 1. Art - Borders and one figure. The figure is depicted well, and the borders are pretty, but on the whole there is not enough art to use as a part of the grading. 2. Layout - The layout is good, the sidebars (text boxes) do well to draw your attention to the important information. Grade - 4 3. Design - I like that the class is described cleanly, but feel that more examples of things like potion making and an extra page would have been justified. Grade - 4 4. Intent - Again the idea is sound, but there is a problem with the class in that unless it is taken as a subclass at lvl 1 you will never get all 20 levels. I like the perks, but I am not sure that a feat could not produce the same idea. Grade - 3 This is a short review as too much will detract from the PDF itself, logging in at only 6 pages. Overall I like the class and the idea, I give it a solid 3.75 (4) [/QUOTE]
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