Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alchemist to Artificer: How?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 5325439" data-attributes="member: 58447"><p>It's mostly a flavor change. Look at only the mechanics and here's what you get:</p><p></p><p>- Spellcasting in the form of creating an item beforehand that does the effect.</p><p>- Explosives for a damage ability.</p><p>- A way to boost ability scores/physical combat by creating something in advance and activating it when you need it.</p><p></p><p>If you take those mechanics and put in "gadgetry and craft/knowledge engineering" instead of "potions and craft/knowledge alchemy", you got yourself an artificer.</p><p></p><p>Spellcasting turns into infusing items with magical properties to get your spells per day.</p><p>Explosives... don't even really need a change, much (if at all).</p><p>Mutagens turns into gadget prosthesis, or maybe a completely different option to make the flavor change.</p><p></p><p>The fact that both concepts are "make the thing ahead of time that creates the effects you wanted and activated later" is why the Alchemist could emulate a good Artificer.</p><p></p><p>Would it be the artificer from Eberron? Not really, but when I suggested it in other threads I wasn't saying that it would be a complete conversion, just a class theme possibility.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5325439, member: 58447"] It's mostly a flavor change. Look at only the mechanics and here's what you get: - Spellcasting in the form of creating an item beforehand that does the effect. - Explosives for a damage ability. - A way to boost ability scores/physical combat by creating something in advance and activating it when you need it. If you take those mechanics and put in "gadgetry and craft/knowledge engineering" instead of "potions and craft/knowledge alchemy", you got yourself an artificer. Spellcasting turns into infusing items with magical properties to get your spells per day. Explosives... don't even really need a change, much (if at all). Mutagens turns into gadget prosthesis, or maybe a completely different option to make the flavor change. The fact that both concepts are "make the thing ahead of time that creates the effects you wanted and activated later" is why the Alchemist could emulate a good Artificer. Would it be the artificer from Eberron? Not really, but when I suggested it in other threads I wasn't saying that it would be a complete conversion, just a class theme possibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alchemist to Artificer: How?
Top