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General Tabletop Discussion
*Pathfinder & Starfinder
Alchemist to Artificer: How?
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<blockquote data-quote="fireinthedust" data-source="post: 5328000" data-attributes="member: 51930"><p>No no no, don't be sorry. So long as you're not being rude, I come here to discuss ideas: it's a healthy debate.</p><p></p><p>And, quite welcome points. I left 4e because of the video game feel. </p><p></p><p>The difference between an alchemist and a wizard is that, while the wizard isn't all about components but about spells, the Alchemist states firmly: I am about chemicals and imbibing them, and all my powers come from equipment. </p><p> The theme of the wizard isn't assaulted by lack of components. If it can be forgotten, it doesn't matter, and it's easy to forget spell components.</p><p> The Alchemist theme is the materials at hand. Where do they go? I expect that they work, I know they do: it's alchemy. However, I do count ammunition, I count magical items including potions, and I want to know exactly what's on hand. Deciding that a character can just whip up whatever they need on the spot is weak, it assumes too much. What about the ingredients for each infusion? </p><p></p><p>To put it another way: if I have bat guano, I can use it for Fireball and for fertilizer (a useful bribe if I'm interacting with Treants who block the entrance to a dungeon I want to scour). </p><p></p><p>Admittedly, it's not important for fast-play games where people don't care. I don't mind that, I don't mind them. They're just not my cup of tea.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5328000, member: 51930"] No no no, don't be sorry. So long as you're not being rude, I come here to discuss ideas: it's a healthy debate. And, quite welcome points. I left 4e because of the video game feel. The difference between an alchemist and a wizard is that, while the wizard isn't all about components but about spells, the Alchemist states firmly: I am about chemicals and imbibing them, and all my powers come from equipment. The theme of the wizard isn't assaulted by lack of components. If it can be forgotten, it doesn't matter, and it's easy to forget spell components. The Alchemist theme is the materials at hand. Where do they go? I expect that they work, I know they do: it's alchemy. However, I do count ammunition, I count magical items including potions, and I want to know exactly what's on hand. Deciding that a character can just whip up whatever they need on the spot is weak, it assumes too much. What about the ingredients for each infusion? To put it another way: if I have bat guano, I can use it for Fireball and for fertilizer (a useful bribe if I'm interacting with Treants who block the entrance to a dungeon I want to scour). Admittedly, it's not important for fast-play games where people don't care. I don't mind that, I don't mind them. They're just not my cup of tea. [/QUOTE]
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Alchemist to Artificer: How?
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