Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alchemist to Artificer: How?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 5328117" data-attributes="member: 58447"><p>Well, in reading the full description of the Alchemist's abilities, here's what we can conclude:</p><p></p><p></p><ul> <li data-xf-list-type="ul">The Alchemist makes his extracts (and presumably his bombs and mutagens) from things of "inconsequential value", and even compares the extracts stuff to a wizard's components.<br /> This implies that it could be stolen, similar to a wizard losing his component pouch.<br /> <strong>Conclusion: It wouldn't be far fetched to require a component pouch (or some variant) for the alchemist to make his extracts.<br /> <br /> </strong></li> <li data-xf-list-type="ul">The extract are created in 1 minute of time, and it's even suggested that an Alchemist going into an unknown situation would typically leave some slots free to create on the spot as needed.<br /> It even talks about how these extracts "stop working" when they aren't in his possession, as it's infused with his magic essence. The "infusion" discovery even lets him pass these extracts to be used by others if desired.<br /> <strong>Conclusion: An alchemist's extracts are a physical thing that can be taken away from him, preventing him use of his spells.<br /> <br /> </strong></li> <li data-xf-list-type="ul">As per the <a href="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1/faq#v5748eaic9na0" target="_blank">FAQ entry</a>, using an extract is a standard action, which includes retrieving the item. This means it is stored either in an easy to grab spot, or some kind of harness/bag that's created specifically for easy retrieval (note the stuff all over the body of the alchemist picture). Sort of an assumed trained Quickdraw for something that an alchemist will be doing repeatedly on a daily basis (pulling out extract after extract over and over).<br /> <strong>Conclusion: These extracts have to be stored <em>somewhere</em> on an alchemist's body. This will be the only sticking point between player and DM: can someone, in combat or not, grab one of his extracts away from him? Probably best to hammer this out ahead of time, similar to "the talk" a DM and player need to have when playing a Paladin.<br /> <br /> </strong></li> <li data-xf-list-type="ul">Mutagens seems to follow the same concept of extracts (make ahead of time, use later), while Bombs seem to be made "on the spot", using up magical essence in the process (I imagine them to be almost like an energy bomb, or magical "package" filled with guano and gunpowder, rather than a cartoony Acme bomb made of stone or metal with a sparkling fuse).<br /> <strong>Conclusion: Mutagens need the "component pouch" while being made, and can be stolen later, just like extracts. Bombs need the "component pouch" at the time of being made (the standard action when used), but otherwise gets used on the spot so doesn't get stolen... short of the delay bomb discovery, but that would be on purpose at that point.</strong></li> </ul><p>I'd say there's really the only one contentious point that could make the class "too" videogamey: how extracts are stored.</p><p></p><p>If you hammer out (between player and DM) how the extracts are held on the person, you don't even have to change game mechanics to bring it back into acceptable verisimilitude.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5328117, member: 58447"] Well, in reading the full description of the Alchemist's abilities, here's what we can conclude: [LIST] [*]The Alchemist makes his extracts (and presumably his bombs and mutagens) from things of "inconsequential value", and even compares the extracts stuff to a wizard's components. This implies that it could be stolen, similar to a wizard losing his component pouch. [B]Conclusion: It wouldn't be far fetched to require a component pouch (or some variant) for the alchemist to make his extracts. [/B] [*]The extract are created in 1 minute of time, and it's even suggested that an Alchemist going into an unknown situation would typically leave some slots free to create on the spot as needed. It even talks about how these extracts "stop working" when they aren't in his possession, as it's infused with his magic essence. The "infusion" discovery even lets him pass these extracts to be used by others if desired. [B]Conclusion: An alchemist's extracts are a physical thing that can be taken away from him, preventing him use of his spells. [/B] [*]As per the [URL="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1/faq#v5748eaic9na0"]FAQ entry[/URL], using an extract is a standard action, which includes retrieving the item. This means it is stored either in an easy to grab spot, or some kind of harness/bag that's created specifically for easy retrieval (note the stuff all over the body of the alchemist picture). Sort of an assumed trained Quickdraw for something that an alchemist will be doing repeatedly on a daily basis (pulling out extract after extract over and over). [B]Conclusion: These extracts have to be stored [I]somewhere[/I] on an alchemist's body. This will be the only sticking point between player and DM: can someone, in combat or not, grab one of his extracts away from him? Probably best to hammer this out ahead of time, similar to "the talk" a DM and player need to have when playing a Paladin. [/B] [*]Mutagens seems to follow the same concept of extracts (make ahead of time, use later), while Bombs seem to be made "on the spot", using up magical essence in the process (I imagine them to be almost like an energy bomb, or magical "package" filled with guano and gunpowder, rather than a cartoony Acme bomb made of stone or metal with a sparkling fuse). [B]Conclusion: Mutagens need the "component pouch" while being made, and can be stolen later, just like extracts. Bombs need the "component pouch" at the time of being made (the standard action when used), but otherwise gets used on the spot so doesn't get stolen... short of the delay bomb discovery, but that would be on purpose at that point.[/B] [/LIST] I'd say there's really the only one contentious point that could make the class "too" videogamey: how extracts are stored. If you hammer out (between player and DM) how the extracts are held on the person, you don't even have to change game mechanics to bring it back into acceptable verisimilitude. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alchemist to Artificer: How?
Top