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Alchemist's glove concept
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<blockquote data-quote="Borthos" data-source="post: 5469440" data-attributes="member: 93344"><p>So my friend and I had an idea for an item for an Alchemist.</p><p></p><p> "The Alchemist's Glove is an ideal addition to any Alchemical repertoire. The glove is created from a special type of material that can emulate energy types with the right solution poured on it. With a vial of Energy Agent (EA), the glove can ooze acid, wreathe itself in flames, arc lightning, or freeze from the touch. Applying a vial of EA is a full round action that provokes AoOs. When activated, the Alchemist's Glove acts as the spell <em>Shocking Grasp</em> but dealing 5d6 damage of the appropriate energy type. Once the energy is used after a single touch attack, the Alchemist's Glove reverts to it's normal, uncharged state. While wearing an Alchemist's Glove, no other magical gauntlets or gloves can be worn over the glove, and the Glove itself cannot be worn over another magical glove. While activated, you cannot hold an item in the hand the Alchemist's glove is on.</p><p> An Alchemist must create his own Glove, as each glove is attuned to the creator. The creator must have 5 ranks in Craft (alchemy) to create the Glove or a vial of Energy Agent."</p><p></p><p>What do you guys think of this item and how would you price it if you included it in your game?</p></blockquote><p></p>
[QUOTE="Borthos, post: 5469440, member: 93344"] So my friend and I had an idea for an item for an Alchemist. "The Alchemist's Glove is an ideal addition to any Alchemical repertoire. The glove is created from a special type of material that can emulate energy types with the right solution poured on it. With a vial of Energy Agent (EA), the glove can ooze acid, wreathe itself in flames, arc lightning, or freeze from the touch. Applying a vial of EA is a full round action that provokes AoOs. When activated, the Alchemist's Glove acts as the spell [I]Shocking Grasp[/I] but dealing 5d6 damage of the appropriate energy type. Once the energy is used after a single touch attack, the Alchemist's Glove reverts to it's normal, uncharged state. While wearing an Alchemist's Glove, no other magical gauntlets or gloves can be worn over the glove, and the Glove itself cannot be worn over another magical glove. While activated, you cannot hold an item in the hand the Alchemist's glove is on. An Alchemist must create his own Glove, as each glove is attuned to the creator. The creator must have 5 ranks in Craft (alchemy) to create the Glove or a vial of Energy Agent." What do you guys think of this item and how would you price it if you included it in your game? [/QUOTE]
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Alchemist's glove concept
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