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General Tabletop Discussion
*Pathfinder & Starfinder
Alchemy instead of magic
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<blockquote data-quote="gpetruc" data-source="post: 556270" data-attributes="member: 2255"><p>Some replies:</p><p>- Decipher script: added to the list</p><p>- Crystals: I was thinking of Cogline (Shannara saga) when I put the crystals, and I forgot about psionics; talismans sound too arcane for me (and i find it not too suited for a "use once" item). </p><p>maybe simply call them <em>stones</em> ?</p><p></p><p>The time limit (2 days) for components was to avoid characters to walk around with tons of prepared components and so being able to cast nearly any spell as many times they want. </p><p></p><p>I don't like much the idea of using "magical" items as components/foci for two reasons:</p><p>- you need XP to create them; but you need them to cast spells, survive and get XP. this may give problems</p><p>- the normal components for alchemical already require time to prepare, money and for many spells the components should also be difficult to find.</p><p></p><p>- I've checked the Septentrionalis site. Very interesting, I'll take some ideas expecially on the spell list.</p><p></p><p>- About what alchemical items can be used by others: The idea is that while the prepared spell components can be used only by alchemists, they can still</p><p>1) create "use activated" magical items such as potions</p><p>2) create minor alchemical objects (I'll make a broader list later) as per standard rules</p><p></p><p>Tomorroy I'll post the spell list for the alchemist</p></blockquote><p></p>
[QUOTE="gpetruc, post: 556270, member: 2255"] Some replies: - Decipher script: added to the list - Crystals: I was thinking of Cogline (Shannara saga) when I put the crystals, and I forgot about psionics; talismans sound too arcane for me (and i find it not too suited for a "use once" item). maybe simply call them [i]stones[/i] ? The time limit (2 days) for components was to avoid characters to walk around with tons of prepared components and so being able to cast nearly any spell as many times they want. I don't like much the idea of using "magical" items as components/foci for two reasons: - you need XP to create them; but you need them to cast spells, survive and get XP. this may give problems - the normal components for alchemical already require time to prepare, money and for many spells the components should also be difficult to find. - I've checked the Septentrionalis site. Very interesting, I'll take some ideas expecially on the spell list. - About what alchemical items can be used by others: The idea is that while the prepared spell components can be used only by alchemists, they can still 1) create "use activated" magical items such as potions 2) create minor alchemical objects (I'll make a broader list later) as per standard rules Tomorroy I'll post the spell list for the alchemist [/QUOTE]
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