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<blockquote data-quote="Conaill" data-source="post: 1388688" data-attributes="member: 1264"><p>I'd send you my own list if it wasn't for that little detail... I've got well over 200 alchemical items so far, and that's *without* using A&H.</p><p></p><p>PS: One thing you *have* to consult your DM about to make an alchemist a viable PC choice is the issue of crafting time... PC crafters in general are pretty much hosed because everything takes so damn long to make. If you want to be an *adventuring* crafter, it's essential to reduce the crafting time by at least a factor of 7 or 10 (i.e. calculating progress in sp/day or gp/week). You'll still be way behind magical crafting (1000 gp/day), but at least now your character concept is somewhat viable. (Even a factor of 70 - gp/day - would not be all that unbalanced.)</p><p></p><p>Another thing you should try to acquire in-game is a movable lab. Not just portable, but one that you can actually *use* while moving. I've got a lab set up in our ship, and we often spend days sailing from one place to another, which leaves my alchemist time to craft some stuff.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1388688, member: 1264"] I'd send you my own list if it wasn't for that little detail... I've got well over 200 alchemical items so far, and that's *without* using A&H. PS: One thing you *have* to consult your DM about to make an alchemist a viable PC choice is the issue of crafting time... PC crafters in general are pretty much hosed because everything takes so damn long to make. If you want to be an *adventuring* crafter, it's essential to reduce the crafting time by at least a factor of 7 or 10 (i.e. calculating progress in sp/day or gp/week). You'll still be way behind magical crafting (1000 gp/day), but at least now your character concept is somewhat viable. (Even a factor of 70 - gp/day - would not be all that unbalanced.) Another thing you should try to acquire in-game is a movable lab. Not just portable, but one that you can actually *use* while moving. I've got a lab set up in our ship, and we often spend days sailing from one place to another, which leaves my alchemist time to craft some stuff. [/QUOTE]
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