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Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
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<blockquote data-quote="Orichalcum" data-source="post: 1067157" data-attributes="member: 3722"><p><strong>Fourth Session: Legacies and Freedom Second Post: The First Barrier</strong></p><p></p><p>The fisherman leaves in a hurry, leaving them stranded on the cold, dank beach. The isle of Mona is shrouded in fog, and it is difficult to see more than a few feet ahead, although Llyr and Wena believe there are trees ahead at the end of the line of sand. We begin nervously walking forward, and suddenly, a figure appears out of the mist. It is an elderly man, with a long, white, braided beard, dressed in robes of brown and green and carrying a long staff carved with elaborate runes. Marcus draws his sword, but before he can attack the figure speaks in a gentle yet commanding tone:</p><p></p><p> <span style="color: limegreen"> Greetings, my children, and welcome to the Isle of Mona. I am Amairgen, First Druid of Mona. The Council of Elders honor your desire to become Druids and thus serve not only the gods but all of Britannia. Yet not all who wish may pursue our lofty calling, and thus, as you know, we have established trials to test the fitness of novices like yourselves. You should not overly fear, young ones; nearly half the novices survive these days. </span></p><p><span style="color: limegreen"> The trials will teach you about the seven keys of the Druidic way of life. As Druids, you must learn to understand how all life is connected. Remember, only through knowledge and sacrifice will come true power. Shun fear, and greed, and uncertainty, for these are not the emotions of a wise one of Britannia. Seek wisdom and courage and nobility of heart, my children, and all shall be well. Remember, you journey together, not separately, just as the trees in a forest are not truly separate, and your companions may be a great source of strength, though the greatest is your own soul. Our blessings are upon you. </span></p><p></p><p> And with that, he disappears. Marcus lunges for the Druid, but succeeds only in stabbing through a cloud, and Meloch asserts that he believes Amairgen to have been an illusion. Wena remembers that Amairgen was indeed the name of a famed Druid who lived many generations ago, but he is surely long dead. Of course, Heilyn notes that his spirit ally told him that time passes very differently in areas that are closely linked to the spirit world.</p><p> Even more nervously, we proceed forward into the mist, quickly entering a rich forest. While many trees are tall and luxuriant, the smaller bushes are twisted and black, showing signs of their lack of sunlight. No animals can be heard. A few feet ahead, Wena spots a bright light, and they proceed towards it, only to discover that it is a burning wall of solid flames, stretching twenty feet up and as far to the left and right as they can see. Llyr investigates and comes back after a minute's walk in both directions, saying that the wall continues. Metellus notices that it is not burning the trees near it, but when he sticks his hand in the wall to test whether or not it is an illusion, he is severely burned, and Cornelia and Marcus rebuke him for his impulsive action. After trying to throw various twigs and leaves through the wall, all of which appear to catch fire as they arc through the wall, Llyr finally throws some of the water from his waterskin on it. The flames recoil from the water, and for a second, we can see through to the forest beyond. Encouraged by this test, we begin tossing water on that section of the wall, sending Meloch back to the shore to refill the water skins. Marcus successfully jumps through at a point when the flames have been temporarily doused, and the rest of us gradually follow him, with only Meloch getting lightly singed. </p><p> "It was that easy?" Llyr complains. "These Druidic novices must be idiots. Everyone knows that water puts out fire." We ignore him, and walk onwards.</p></blockquote><p></p>
[QUOTE="Orichalcum, post: 1067157, member: 3722"] [b]Fourth Session: Legacies and Freedom Second Post: The First Barrier[/b] The fisherman leaves in a hurry, leaving them stranded on the cold, dank beach. The isle of Mona is shrouded in fog, and it is difficult to see more than a few feet ahead, although Llyr and Wena believe there are trees ahead at the end of the line of sand. We begin nervously walking forward, and suddenly, a figure appears out of the mist. It is an elderly man, with a long, white, braided beard, dressed in robes of brown and green and carrying a long staff carved with elaborate runes. Marcus draws his sword, but before he can attack the figure speaks in a gentle yet commanding tone: [color=limegreen] Greetings, my children, and welcome to the Isle of Mona. I am Amairgen, First Druid of Mona. The Council of Elders honor your desire to become Druids and thus serve not only the gods but all of Britannia. Yet not all who wish may pursue our lofty calling, and thus, as you know, we have established trials to test the fitness of novices like yourselves. You should not overly fear, young ones; nearly half the novices survive these days. The trials will teach you about the seven keys of the Druidic way of life. As Druids, you must learn to understand how all life is connected. Remember, only through knowledge and sacrifice will come true power. Shun fear, and greed, and uncertainty, for these are not the emotions of a wise one of Britannia. Seek wisdom and courage and nobility of heart, my children, and all shall be well. Remember, you journey together, not separately, just as the trees in a forest are not truly separate, and your companions may be a great source of strength, though the greatest is your own soul. Our blessings are upon you. [/color] And with that, he disappears. Marcus lunges for the Druid, but succeeds only in stabbing through a cloud, and Meloch asserts that he believes Amairgen to have been an illusion. Wena remembers that Amairgen was indeed the name of a famed Druid who lived many generations ago, but he is surely long dead. Of course, Heilyn notes that his spirit ally told him that time passes very differently in areas that are closely linked to the spirit world. Even more nervously, we proceed forward into the mist, quickly entering a rich forest. While many trees are tall and luxuriant, the smaller bushes are twisted and black, showing signs of their lack of sunlight. No animals can be heard. A few feet ahead, Wena spots a bright light, and they proceed towards it, only to discover that it is a burning wall of solid flames, stretching twenty feet up and as far to the left and right as they can see. Llyr investigates and comes back after a minute's walk in both directions, saying that the wall continues. Metellus notices that it is not burning the trees near it, but when he sticks his hand in the wall to test whether or not it is an illusion, he is severely burned, and Cornelia and Marcus rebuke him for his impulsive action. After trying to throw various twigs and leaves through the wall, all of which appear to catch fire as they arc through the wall, Llyr finally throws some of the water from his waterskin on it. The flames recoil from the water, and for a second, we can see through to the forest beyond. Encouraged by this test, we begin tossing water on that section of the wall, sending Meloch back to the shore to refill the water skins. Marcus successfully jumps through at a point when the flames have been temporarily doused, and the rest of us gradually follow him, with only Meloch getting lightly singed. "It was that easy?" Llyr complains. "These Druidic novices must be idiots. Everyone knows that water puts out fire." We ignore him, and walk onwards. [/QUOTE]
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