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Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
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<blockquote data-quote="Orichalcum" data-source="post: 1122051" data-attributes="member: 3722"><p><strong>Fifth Session: All Roads Second Post: A Little Village in Gaul</strong></p><p></p><p>The ship nearly comes aground on a group of shallow mussel-encrusted reefs, and we all, even the delicate Roman ladies, trudge ashore and up a narrow cliffside path to the lights above. There, we find a small Gallic fishermen’s village called Duonon, whose chief, the elderly Guvartis, welcomes us all and offers us the village’s hospitality. It is early evening by now, and we gather gratefully around a fire while Guvartis’s wife Briga gives us warm bowls of shellfish stew from a steaming cauldron. On seeing the legionaries’ armor, Divico, a wide-shouldered, red-haired man who was introduced as the chieftain’s brother, scowls, and tries to draw Guvartis aside for a private talk, but Guvartis brushes him off and asks for stories of Britannia.</p><p></p><p> Guvartis also tells us that, while we have come ashore significantly farther south than intended, we can find a Roman road at Diablintum, a few hours inland. However, we won't be able to leave until at least mid-morning, because the tide is coming in and will turn the hill village into a temporary island, making it too dangerous to cross until low tide tomorrow. </p><p></p><p> Shortly after dinner, Divico asks Heilyn for helping shoeing his horse, while another younger man, Lauros, draws Wena aside, asking her as a vates for stories about the origins of the Iceni. Both Divico and Lauros, in their conversations, casually praise Dagda, the chief Celtic god, and ask Wena and Heilyn if they also worship Dagda. </p><p></p><p> Heilyn responds noncommitally, “Of course I worship Dagda. And Lugh, and Epona, and Sulis, and all the other gods. Doesn’t everyone, under one name or another?” Divico continues to make small talk, criticizing the Romans lightly for their plot to destroy true Celtic culture and replace it with their own, but Heilyn concentrates on shoeing the horse and getting back to his allies.</p><p></p><p> Wena, on the other hand, meets Lauros’s question with questions of her own. “Yes, Dagda is one of the gods I worship. Why do you ask?”</p><p></p><p> “Because, Dagda is the one true lord of the gods! It’s important that we remember his power and strength and not fall victim to the weakening and soft corruptions of the foul Romans.”</p><p></p><p> “Ah, of course it is,” Wena answers carefully.</p><p></p><p> “North of the village, we’ve established a traditional oak grove to go and worship Dagda in the ancient manner. You would be welcome to go there and pray, vates of the Iceni,” Lauros artlessly confides.</p><p></p><p> “Ah, thank you. For tonight, I am very tired, but I will consider it,” Wena replies diplomatically, and leaves. She goes and confides this information to Cornelia and Meloch. Meloch tells Llyr and they decide to sneak off and investigate the grove, guarded by a telepathic link back to Wena. They are certain that “traditional worship” implies “human sacrifice.” Llyr carefully evades Marcus or Metellus, deciding that the officers really don’t need to know about this plan. I tell Meloch that I’m staying behind near the warm fire. Alas, had I but known how the pygmy would behave without my calm judgment to rein him in, I would never have abandoned my partner.</p><p> </p><p> Meloch and Llyr easily find the somewhat hidden path leading north through the woods. Moving slowly and silently, they come upon a circular grove of oak trees, with three young men kneeling in it, muttering under their breaths, and periodically saluting each of the trees. It appears to Llyr that, on the edge of the grove, there’s some sort of artificial hillock, like something has been buried there. Meloch and Llyr watch for some time, and the young men continue their prayers.</p><p></p><p> Eventually, the two decide that they need to eliminate the tribesmen’s presence in order to get a look at the mysterious overturned ground. Meloch, from the shadows, throws dust towards them and casts one of his favorite spells, Sleep. While two of the youths immediately fall to the ground snoring, the third looks around in confusion, starting to rebuke and shake his comrade for lack of piety. In desperation, Meloch shoots one of the sleep-poison laden arrows obtained from Titus Minucius. His aim is better than anticipated. As the young Gaul turns towards the suspicious noise, the arrow impales him in his throat. His eyes flutter closed just before the blood gushes out of his neck. While he may be asleep, he is most certainly dead.</p><p></p><p> Wena, aware of this over her mental link, is horrified, and tells Meloch and Llyr to come back immediately. They tell her that they still need to search the artificial hillock, and they drag all three bodies into the bushes, knocking the two living tribesmen unconscious, and burying the dead one in a shallow grave. Meloch feels horrible about the accidental death, but is determined to make it worthwhile by pursuing the greater mission. </p><p></p><p> Using Llyr’s shovel, they quickly dig up the ground and find a large locked chest buried a foot or so down. Upon roughly breaking the lock, Llyr opens it and finds several thousand shiny sestertii plus about twenty new Greek-style short bows. They take a few coins for Wena to object read and close and bury the chest, determined to tell the others that there is decidedly more than casual Dagda worship going on in this village.</p></blockquote><p></p>
[QUOTE="Orichalcum, post: 1122051, member: 3722"] [b]Fifth Session: All Roads Second Post: A Little Village in Gaul[/b] The ship nearly comes aground on a group of shallow mussel-encrusted reefs, and we all, even the delicate Roman ladies, trudge ashore and up a narrow cliffside path to the lights above. There, we find a small Gallic fishermen’s village called Duonon, whose chief, the elderly Guvartis, welcomes us all and offers us the village’s hospitality. It is early evening by now, and we gather gratefully around a fire while Guvartis’s wife Briga gives us warm bowls of shellfish stew from a steaming cauldron. On seeing the legionaries’ armor, Divico, a wide-shouldered, red-haired man who was introduced as the chieftain’s brother, scowls, and tries to draw Guvartis aside for a private talk, but Guvartis brushes him off and asks for stories of Britannia. Guvartis also tells us that, while we have come ashore significantly farther south than intended, we can find a Roman road at Diablintum, a few hours inland. However, we won't be able to leave until at least mid-morning, because the tide is coming in and will turn the hill village into a temporary island, making it too dangerous to cross until low tide tomorrow. Shortly after dinner, Divico asks Heilyn for helping shoeing his horse, while another younger man, Lauros, draws Wena aside, asking her as a vates for stories about the origins of the Iceni. Both Divico and Lauros, in their conversations, casually praise Dagda, the chief Celtic god, and ask Wena and Heilyn if they also worship Dagda. Heilyn responds noncommitally, “Of course I worship Dagda. And Lugh, and Epona, and Sulis, and all the other gods. Doesn’t everyone, under one name or another?” Divico continues to make small talk, criticizing the Romans lightly for their plot to destroy true Celtic culture and replace it with their own, but Heilyn concentrates on shoeing the horse and getting back to his allies. Wena, on the other hand, meets Lauros’s question with questions of her own. “Yes, Dagda is one of the gods I worship. Why do you ask?” “Because, Dagda is the one true lord of the gods! It’s important that we remember his power and strength and not fall victim to the weakening and soft corruptions of the foul Romans.” “Ah, of course it is,” Wena answers carefully. “North of the village, we’ve established a traditional oak grove to go and worship Dagda in the ancient manner. You would be welcome to go there and pray, vates of the Iceni,” Lauros artlessly confides. “Ah, thank you. For tonight, I am very tired, but I will consider it,” Wena replies diplomatically, and leaves. She goes and confides this information to Cornelia and Meloch. Meloch tells Llyr and they decide to sneak off and investigate the grove, guarded by a telepathic link back to Wena. They are certain that “traditional worship” implies “human sacrifice.” Llyr carefully evades Marcus or Metellus, deciding that the officers really don’t need to know about this plan. I tell Meloch that I’m staying behind near the warm fire. Alas, had I but known how the pygmy would behave without my calm judgment to rein him in, I would never have abandoned my partner. Meloch and Llyr easily find the somewhat hidden path leading north through the woods. Moving slowly and silently, they come upon a circular grove of oak trees, with three young men kneeling in it, muttering under their breaths, and periodically saluting each of the trees. It appears to Llyr that, on the edge of the grove, there’s some sort of artificial hillock, like something has been buried there. Meloch and Llyr watch for some time, and the young men continue their prayers. Eventually, the two decide that they need to eliminate the tribesmen’s presence in order to get a look at the mysterious overturned ground. Meloch, from the shadows, throws dust towards them and casts one of his favorite spells, Sleep. While two of the youths immediately fall to the ground snoring, the third looks around in confusion, starting to rebuke and shake his comrade for lack of piety. In desperation, Meloch shoots one of the sleep-poison laden arrows obtained from Titus Minucius. His aim is better than anticipated. As the young Gaul turns towards the suspicious noise, the arrow impales him in his throat. His eyes flutter closed just before the blood gushes out of his neck. While he may be asleep, he is most certainly dead. Wena, aware of this over her mental link, is horrified, and tells Meloch and Llyr to come back immediately. They tell her that they still need to search the artificial hillock, and they drag all three bodies into the bushes, knocking the two living tribesmen unconscious, and burying the dead one in a shallow grave. Meloch feels horrible about the accidental death, but is determined to make it worthwhile by pursuing the greater mission. Using Llyr’s shovel, they quickly dig up the ground and find a large locked chest buried a foot or so down. Upon roughly breaking the lock, Llyr opens it and finds several thousand shiny sestertii plus about twenty new Greek-style short bows. They take a few coins for Wena to object read and close and bury the chest, determined to tell the others that there is decidedly more than casual Dagda worship going on in this village. [/QUOTE]
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