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Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
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<blockquote data-quote="Orichalcum" data-source="post: 2461992" data-attributes="member: 3722"><p><strong>Alea Iacta IX: An Easy Descent Chp. 20: Between the conception and the creation</strong></p><p></p><p>While the Romans have gathered together, the three Celts have wandered off, and Wena quietly establishes a mindlink between herself, Heilyn, and Llyr.</p><p></p><p></p><p> "I think I might be able to get us to the True Britannia," Heilyn thinks through</p><p>Wena's mindlink, "if we can concentrate hard enough."</p><p></p><p> "What can we do there?" Llyr asks.</p><p></p><p> "Well, I might be able to say a word," he suggests.</p><p></p><p> "Do we have a Word?"</p><p></p><p> "Well, I've been doing a bit of thinking about one, aye."</p><p></p><p> "Then let's go," Wena thinks back. "We've helped saved Roma, now it's time for</p><p>Britannia. And this is our only chance."</p><p></p><p> The three of them set off across the perfect landscape of the Ideal City,</p><p>concentrating on their own homeland. There is only a small stream, one easily crossable on foot, separating their vision of the mainland continent from Britannia, and they step across it easily, uncertain whether this is through the power of your own will or a more physical task.</p><p></p><p>The Celts find themselves in a Britannia without people or visible animals, where the</p><p>rolling green hills, covered with thick forests at their tops, stretch on for endless</p><p>miles, and they can hear the constant roaring of the sea, the only sound in this place. Roads and field markers cover the land, and the crops grow tall and strong. There is no sign of the bloodshed that has marked Britannia's land over the past few generations.</p><p></p><p> A wolf, akin but different to the wolf of Roma, her fur shining silver in the light of the setting sun, pads up to them. Her glowing amber eyes regard each of the Celtic men intently.</p><p> "You are the Three, as required by tradition and contract," she states calmly into your minds.</p><p> "The Seer and Lorekeeper, Preserver of the Traditions of the People," she inclines her snout to Wena.</p><p> "The Spirit-Speaker and Craftsman, Preserver of the Bonds Between Nature and the People," she inclines her snout to Heilyn.</p><p> "The Protector and Warrior, who Rules the People and Keeps Them Safe," and she inclines her snout finally towards Llyr.</p><p></p><p> "If you Three are agreed on the Good of the People, he who has the Blood may speak a Word of Binding and of Change here. But be aware, that there is a sacrifice to be asked for any Word, and no Change is without a Price."</p><p></p><p> "What is the price we must pay?" Heilyn asks. "You can see we have all already</p><p>given some of the sight of one eye that we might serve Lugh better."</p><p></p><p> "The price never changes, descendant of Lugh. It is always what you most value.</p><p>For you...you must sacrifice for yourself that which you most long to protect. If you wish</p><p>to speak a word of change for this island, you must give up your own hope of ever</p><p>returning here to your home. The Protector and the Lorekeeper may return to guide their</p><p>homeland, but you will remain in exile as long as the gods see fit, perhaps even beyond</p><p>the death of your body, barred from the forest of Annuin itself."</p><p></p><p> "You know now the Price. Will you speak a Word? And what do you advise him,</p><p>Protector and Lorekeeper?"</p></blockquote><p></p>
[QUOTE="Orichalcum, post: 2461992, member: 3722"] [b]Alea Iacta IX: An Easy Descent Chp. 20: Between the conception and the creation[/b] While the Romans have gathered together, the three Celts have wandered off, and Wena quietly establishes a mindlink between herself, Heilyn, and Llyr. "I think I might be able to get us to the True Britannia," Heilyn thinks through Wena's mindlink, "if we can concentrate hard enough." "What can we do there?" Llyr asks. "Well, I might be able to say a word," he suggests. "Do we have a Word?" "Well, I've been doing a bit of thinking about one, aye." "Then let's go," Wena thinks back. "We've helped saved Roma, now it's time for Britannia. And this is our only chance." The three of them set off across the perfect landscape of the Ideal City, concentrating on their own homeland. There is only a small stream, one easily crossable on foot, separating their vision of the mainland continent from Britannia, and they step across it easily, uncertain whether this is through the power of your own will or a more physical task. The Celts find themselves in a Britannia without people or visible animals, where the rolling green hills, covered with thick forests at their tops, stretch on for endless miles, and they can hear the constant roaring of the sea, the only sound in this place. Roads and field markers cover the land, and the crops grow tall and strong. There is no sign of the bloodshed that has marked Britannia's land over the past few generations. A wolf, akin but different to the wolf of Roma, her fur shining silver in the light of the setting sun, pads up to them. Her glowing amber eyes regard each of the Celtic men intently. "You are the Three, as required by tradition and contract," she states calmly into your minds. "The Seer and Lorekeeper, Preserver of the Traditions of the People," she inclines her snout to Wena. "The Spirit-Speaker and Craftsman, Preserver of the Bonds Between Nature and the People," she inclines her snout to Heilyn. "The Protector and Warrior, who Rules the People and Keeps Them Safe," and she inclines her snout finally towards Llyr. "If you Three are agreed on the Good of the People, he who has the Blood may speak a Word of Binding and of Change here. But be aware, that there is a sacrifice to be asked for any Word, and no Change is without a Price." "What is the price we must pay?" Heilyn asks. "You can see we have all already given some of the sight of one eye that we might serve Lugh better." "The price never changes, descendant of Lugh. It is always what you most value. For you...you must sacrifice for yourself that which you most long to protect. If you wish to speak a word of change for this island, you must give up your own hope of ever returning here to your home. The Protector and the Lorekeeper may return to guide their homeland, but you will remain in exile as long as the gods see fit, perhaps even beyond the death of your body, barred from the forest of Annuin itself." "You know now the Price. Will you speak a Word? And what do you advise him, Protector and Lorekeeper?" [/QUOTE]
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