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Alea Publishing Group 4th Edition Tentative Plans
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<blockquote data-quote="Jraynack" data-source="post: 3767322" data-attributes="member: 13894"><p>Not at the moment, but it too is a self-contained system, therefore it might be possible determining on what designers of 4th Edition have planned for psionics. If it is a better system, then there is no need to update Mindcraft. Also, Mindcraft is a product of a freelance writer, Doug, who might take up the task revising the system for 4th Edition.</p><p></p><p> </p><p></p><p>The Shew Stone, which is slated for release early next month, is designed for levels 6th to 12th. However, it being a mystery as well as a dungeon crawl, many of the encounters are designed regardless of character level. So, with a little tweaking, it could run with any level party (within reason of course).</p><p></p><p>It is set in and around Caldor, but generic enough to fit into any campaign setting or city, and has characters searching for an ancient elven stone last believed to be in the possession of Calmar the Swift Mind, a rogue last seen nearly seventy-five years ago. Characters have the option of working with those wishing to find it or those wishing to destroy it. It leads characters to an underground Romas street sunk years ago by a volcanic eruption. And has many elements of politic intrigue, mystery, and life-threatening encounters.</p><p></p><p>The Lost Heirs, once again, is a mystery that deals with twenty year old secrets, blasphemy, and two noble sons who are missing with their lineage in question. This is designed for 1st-3rd level characters with the ability to adjust to higher level players. </p><p></p><p>Each adventure is about three to four game sessions in length depending on role-playing factor and has a similar XP reward system found in The Whisper of Horses d20 Modern Horror Adventure. So characters gain experience for solving problems as well as "hack n slash."</p><p></p><p></p><p></p><p>Since this is still in development, I cannot say too much, but I can provide a bit of a quote to chew on:</p><p></p><p>“One of [Stephen] Hawking's arguments in the conjecture is that we are not awash in thousands of time travelers from the future, and therefore time travel is impossible . . . [But] there's the possibility that they're here alright, but we don't see them.”</p><p>—Carl Sagan</p><p></p><p>It is a d20 Modern/Horror adventure, much in the tradition of The Whisper of Horses. If there is anything else, please feel free to comment.</p><p></p><p>Thanks for asking and for your support.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 3767322, member: 13894"] Not at the moment, but it too is a self-contained system, therefore it might be possible determining on what designers of 4th Edition have planned for psionics. If it is a better system, then there is no need to update Mindcraft. Also, Mindcraft is a product of a freelance writer, Doug, who might take up the task revising the system for 4th Edition. The Shew Stone, which is slated for release early next month, is designed for levels 6th to 12th. However, it being a mystery as well as a dungeon crawl, many of the encounters are designed regardless of character level. So, with a little tweaking, it could run with any level party (within reason of course). It is set in and around Caldor, but generic enough to fit into any campaign setting or city, and has characters searching for an ancient elven stone last believed to be in the possession of Calmar the Swift Mind, a rogue last seen nearly seventy-five years ago. Characters have the option of working with those wishing to find it or those wishing to destroy it. It leads characters to an underground Romas street sunk years ago by a volcanic eruption. And has many elements of politic intrigue, mystery, and life-threatening encounters. The Lost Heirs, once again, is a mystery that deals with twenty year old secrets, blasphemy, and two noble sons who are missing with their lineage in question. This is designed for 1st-3rd level characters with the ability to adjust to higher level players. Each adventure is about three to four game sessions in length depending on role-playing factor and has a similar XP reward system found in The Whisper of Horses d20 Modern Horror Adventure. So characters gain experience for solving problems as well as "hack n slash." Since this is still in development, I cannot say too much, but I can provide a bit of a quote to chew on: “One of [Stephen] Hawking's arguments in the conjecture is that we are not awash in thousands of time travelers from the future, and therefore time travel is impossible . . . [But] there's the possibility that they're here alright, but we don't see them.” —Carl Sagan It is a d20 Modern/Horror adventure, much in the tradition of The Whisper of Horses. If there is anything else, please feel free to comment. Thanks for asking and for your support. [/QUOTE]
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