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General Tabletop Discussion
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Alertness & initative Query
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<blockquote data-quote="UngeheuerLich" data-source="post: 6817601" data-attributes="member: 59057"><p>Its a difficult situation actually and my only problem with the alert feat: PC acting before anything happens...</p><p></p><p>my solutions:</p><p>1) Combat starts after the first sign of combat happens. It may be someone bursting out of the ground. It may be some bolt being shot from a well disguised ambush position that just requires the single shooter to trigger the bolt. And even then the alert people may cast shield or use protection fighting style and an assasin could not use their auto crit ability. I imagine it like in movies where the police officers just notice the assasin right before the shot which was a readied action. A single attack that needs a certain trigger and no movement before or after.</p><p></p><p>2) If only one PC has alert and a different party member or even birds or some other creatures like the horses are not surprised, the alert PC may notice that something is wrong and may act before the enemies are noticed directly.</p><p></p><p>In the bulette situation I might go with either bulettes burst out of the ground go initiative, or if horses are around them I would tell them, suddenly it becomes auspiciously silent and the horses semm nervous. Roll initiative. The first one to go which may be a PC character could make a perception check that allows him to notice the earth trembling. The PCs could also maybe just use the dodge action.</p><p></p><p>But careful, you don't want your PCs with alert in following situation:</p><p>All alert PCs go first and have no clue what is up and do nothing, then all creatures with low initiative appear and immediately attack. That would make high initiative a penalty instead of a bonus.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6817601, member: 59057"] Its a difficult situation actually and my only problem with the alert feat: PC acting before anything happens... my solutions: 1) Combat starts after the first sign of combat happens. It may be someone bursting out of the ground. It may be some bolt being shot from a well disguised ambush position that just requires the single shooter to trigger the bolt. And even then the alert people may cast shield or use protection fighting style and an assasin could not use their auto crit ability. I imagine it like in movies where the police officers just notice the assasin right before the shot which was a readied action. A single attack that needs a certain trigger and no movement before or after. 2) If only one PC has alert and a different party member or even birds or some other creatures like the horses are not surprised, the alert PC may notice that something is wrong and may act before the enemies are noticed directly. In the bulette situation I might go with either bulettes burst out of the ground go initiative, or if horses are around them I would tell them, suddenly it becomes auspiciously silent and the horses semm nervous. Roll initiative. The first one to go which may be a PC character could make a perception check that allows him to notice the earth trembling. The PCs could also maybe just use the dodge action. But careful, you don't want your PCs with alert in following situation: All alert PCs go first and have no clue what is up and do nothing, then all creatures with low initiative appear and immediately attack. That would make high initiative a penalty instead of a bonus. [/QUOTE]
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