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Alertness & initative Query
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<blockquote data-quote="UngeheuerLich" data-source="post: 6818534" data-attributes="member: 59057"><p>Hmmm. A possible solution... but one that does not really make sense if the shooter is 150 ft away. And in a zone of silence and invisible.</p><p>Yes, in actual play it works out most of the time. You still have to be careful and it does make everything a bit more complicated. But it is no D&D 5e inherent problem. Alert is always difficult to handle. You always need to be aware of that feat to not start combat at a wrong point.</p><p>It indeed is reasonable to have the alert character notice that something is wrong... but the bow pulled back? Have you pulled a bow back in real life? It certainly does not make the sound it does in video games...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6818534, member: 59057"] Hmmm. A possible solution... but one that does not really make sense if the shooter is 150 ft away. And in a zone of silence and invisible. Yes, in actual play it works out most of the time. You still have to be careful and it does make everything a bit more complicated. But it is no D&D 5e inherent problem. Alert is always difficult to handle. You always need to be aware of that feat to not start combat at a wrong point. It indeed is reasonable to have the alert character notice that something is wrong... but the bow pulled back? Have you pulled a bow back in real life? It certainly does not make the sound it does in video games... [/QUOTE]
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