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Alertness & initative Query
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<blockquote data-quote="FrogReaver" data-source="post: 6818674" data-attributes="member: 6795602"><p>DND 5e rules do not handle opening a combat by an attack.</p><p></p><p>You have 2 options:</p><p>1. Resolve the attack outside combat and then roll initiative.</p><p>2. Roll initiative when the party has no sign of danger.</p><p></p><p>I prefer method 2. Especially in parties without alert where that attack will surprise them all. I mean nothing they can do about it anyways. So having them roll initiative tells them as players im about to pop something out on them but since they are surprised they cannot do nothing about it. </p><p></p><p>Method 2 is a little less realistic when the party has the alert feat. Sometimes there is no good explanation as to how such a character knows an attack is about to come and thus how he would be prepared for it before the other party members. There are three options here: 1. just chalk it up to a magical awareness. Thus no explanation needed. Think spider man spidey sense. 2. Find a plausible explanation and go with it. Throw a strange acting bird he notices that tells him something bad is about to happen. As a DM you can always throw in a strange acting animal to tip the alert characters off. 3. Modify the alert feat such that there is a classification of events that would surprise such a character.</p><p></p><p>Personally I'd go with spidey sense.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6818674, member: 6795602"] DND 5e rules do not handle opening a combat by an attack. You have 2 options: 1. Resolve the attack outside combat and then roll initiative. 2. Roll initiative when the party has no sign of danger. I prefer method 2. Especially in parties without alert where that attack will surprise them all. I mean nothing they can do about it anyways. So having them roll initiative tells them as players im about to pop something out on them but since they are surprised they cannot do nothing about it. Method 2 is a little less realistic when the party has the alert feat. Sometimes there is no good explanation as to how such a character knows an attack is about to come and thus how he would be prepared for it before the other party members. There are three options here: 1. just chalk it up to a magical awareness. Thus no explanation needed. Think spider man spidey sense. 2. Find a plausible explanation and go with it. Throw a strange acting bird he notices that tells him something bad is about to happen. As a DM you can always throw in a strange acting animal to tip the alert characters off. 3. Modify the alert feat such that there is a classification of events that would surprise such a character. Personally I'd go with spidey sense. [/QUOTE]
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