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Alertness & initative Query
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<blockquote data-quote="FrogReaver" data-source="post: 6819612" data-attributes="member: 6795602"><p>For your questions: if a player does not have alert then he will be surprised and can't take any action before the surprising enemies. I think that situation clearly works.</p><p></p><p>So your question must be about what a PC with alert does if initiative is called and there is not visible sign of a threat. I treat alert as spiderman's spidey sense. Thus the PC with alert knows as soon as initiative is called that something is about to happen but he doesn't necessarily know what. So yes, he can dodge. He can run away as fast as he can. He can cast darkness on the party to help prevent them from being seen. Anything he wants to do. But just because he has alert doesn't mean he knows immediately where the hidden enemy is at.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6819612, member: 6795602"] For your questions: if a player does not have alert then he will be surprised and can't take any action before the surprising enemies. I think that situation clearly works. So your question must be about what a PC with alert does if initiative is called and there is not visible sign of a threat. I treat alert as spiderman's spidey sense. Thus the PC with alert knows as soon as initiative is called that something is about to happen but he doesn't necessarily know what. So yes, he can dodge. He can run away as fast as he can. He can cast darkness on the party to help prevent them from being seen. Anything he wants to do. But just because he has alert doesn't mean he knows immediately where the hidden enemy is at. [/QUOTE]
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