Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Alertness & initative Query
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 6820923" data-attributes="member: 6787503"><p>Here's an example of what I mean:</p><p></p><p>DM: The ogre swings his club at your head. What do you do?</p><p></p><p>Player: I stab him with my sword. </p><p></p><p>DM: Okay, make a Dexterity check. If you beat the ogre's Dexterity check, you can try to hit him first. If he beats your check, he gets to try to hit you first. </p><p></p><p></p><p>Now here's an example of a ranged attack from a hidden attacker:</p><p></p><p>DM: You're caught off guard by the sound of an arrow flying towards you, so you're unable to move or take actions. Is there anything else you'd like to do?</p><p></p><p>Player: Well, if the arrow hits me I'll probably want to cast my shield spell.</p><p></p><p>DM: Okay, make a Dexterity check. If you beat the hidden shooter's Dex check you'll be able to cast shield. If the shooter beats your Dex check you won't be able to cast your spell because you'll still be surprised. </p><p></p><p></p><p>Here's another with the Alert feat:</p><p></p><p>DM: As you're walking through the forest you hear an arrow whizzing towards you. What do you do?</p><p></p><p>Player: I take cover behind a tree and try to discern the location of the shooter by scanning the area the arrow seems to be coming from, so I can warn my friends. </p><p></p><p>DM: Make a Dexterity check. If you beat the shooter's check you'll be able to get behind a nearby tree and quickly scan the area for signs of the shooter before the arrow completes its flight. If you roll under the shooter's check the arrow might hit you before you can take cover.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6820923, member: 6787503"] Here's an example of what I mean: DM: The ogre swings his club at your head. What do you do? Player: I stab him with my sword. DM: Okay, make a Dexterity check. If you beat the ogre's Dexterity check, you can try to hit him first. If he beats your check, he gets to try to hit you first. Now here's an example of a ranged attack from a hidden attacker: DM: You're caught off guard by the sound of an arrow flying towards you, so you're unable to move or take actions. Is there anything else you'd like to do? Player: Well, if the arrow hits me I'll probably want to cast my shield spell. DM: Okay, make a Dexterity check. If you beat the hidden shooter's Dex check you'll be able to cast shield. If the shooter beats your Dex check you won't be able to cast your spell because you'll still be surprised. Here's another with the Alert feat: DM: As you're walking through the forest you hear an arrow whizzing towards you. What do you do? Player: I take cover behind a tree and try to discern the location of the shooter by scanning the area the arrow seems to be coming from, so I can warn my friends. DM: Make a Dexterity check. If you beat the shooter's check you'll be able to get behind a nearby tree and quickly scan the area for signs of the shooter before the arrow completes its flight. If you roll under the shooter's check the arrow might hit you before you can take cover. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alertness & initative Query
Top