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Alertness & initative Query
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<blockquote data-quote="Hriston" data-source="post: 6821104" data-attributes="member: 6787503"><p>Sure, and I wasn't suggesting that the player be bound to the choice of action discussed as the possible outcome of a successful initiative check. Notice the DM says things like, "you can try," and, "you'll be able to," not, "you will have to." Also, the examples I gave were intentionally simplified to illustrate how telegraphing the beginning of combat is a necessary precursor to establishing stakes for the initiative roll. For an experienced player, this sort of conversation is largely superfluous as it is neatly summed up in the phrase "Roll initiative", but to a newer player the stakes of rolling initiative might not be so obvious. </p><p></p><p></p><p></p><p></p><p>Initiative order is only in effect inside of combat, however. The conversations in my examples all take place before initiative is rolled. It's clear that creatures can make choices about what they will do inside of combat before combat has actually started because otherwise combat would never begin. Combat only happens if a creature makes a decision to attack or take hostile action, and then follows through on that decision. That choice is necessarily made outside of combat. </p><p></p><p></p><p></p><p>I'm pretty sure this is true of all pre-Wizards D&D. You also rolled initiative for entire sides, and it was rolled every round. You can still do something like this by using the speed-factor initiative variant in the DMG. My examples weren't meant to suggest such a thing, however, and were merely meant to represent a discussion of the stakes inherent in the initiative roll.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6821104, member: 6787503"] Sure, and I wasn't suggesting that the player be bound to the choice of action discussed as the possible outcome of a successful initiative check. Notice the DM says things like, "you can try," and, "you'll be able to," not, "you will have to." Also, the examples I gave were intentionally simplified to illustrate how telegraphing the beginning of combat is a necessary precursor to establishing stakes for the initiative roll. For an experienced player, this sort of conversation is largely superfluous as it is neatly summed up in the phrase "Roll initiative", but to a newer player the stakes of rolling initiative might not be so obvious. Initiative order is only in effect inside of combat, however. The conversations in my examples all take place before initiative is rolled. It's clear that creatures can make choices about what they will do inside of combat before combat has actually started because otherwise combat would never begin. Combat only happens if a creature makes a decision to attack or take hostile action, and then follows through on that decision. That choice is necessarily made outside of combat. I'm pretty sure this is true of all pre-Wizards D&D. You also rolled initiative for entire sides, and it was rolled every round. You can still do something like this by using the speed-factor initiative variant in the DMG. My examples weren't meant to suggest such a thing, however, and were merely meant to represent a discussion of the stakes inherent in the initiative roll. [/QUOTE]
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