Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Alhambra
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 5406623" data-attributes="member: 20307"><p>Alhambra is a family game of tile placement.</p><p></p><p>There are six different sets of building tiles with different commonness each. In the three scoring rounds the player(s) with the most tiles/most and second most/most, second and third most score points for the building type.</p><p></p><p>You get a tile by buying it from the market, paying with cards representing money of four different denominations. For each denomination, one building tile is available giving the price. To buy a tile, you have to pay at least the demanded sum in the correct denomination. If you pay exactly the correct amount of money, you'll get to play another turn.</p><p></p><p>The other possibility during your turn is to draw either one money card of four cards lying face up on the table or to draw more than one card with the total value being no more than five.</p><p></p><p>The tile placing gets a bit more complicated by the walls. Each tile may have up to three wall sections on its outside. When you place it, an imagined visitor has to be able to reach the tile when walking from your fountain (each player's starting tile) without climbing over walls. Furthermore, with each scoring you receive points for your longest section of outside wall.</p><p></p><p>Alhambra isn't a very deep, but fun to play game. It suits children well and is remarkably resistant against differing numbers of players (2-6). Numerous expansions exist, which add small extra rules or extra possibilities to the game play. The expansions can be combined in multiple ways, allowing you to tailor Alhambra to your desires.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5406623, member: 20307"] Alhambra is a family game of tile placement. There are six different sets of building tiles with different commonness each. In the three scoring rounds the player(s) with the most tiles/most and second most/most, second and third most score points for the building type. You get a tile by buying it from the market, paying with cards representing money of four different denominations. For each denomination, one building tile is available giving the price. To buy a tile, you have to pay at least the demanded sum in the correct denomination. If you pay exactly the correct amount of money, you'll get to play another turn. The other possibility during your turn is to draw either one money card of four cards lying face up on the table or to draw more than one card with the total value being no more than five. The tile placing gets a bit more complicated by the walls. Each tile may have up to three wall sections on its outside. When you place it, an imagined visitor has to be able to reach the tile when walking from your fountain (each player's starting tile) without climbing over walls. Furthermore, with each scoring you receive points for your longest section of outside wall. Alhambra isn't a very deep, but fun to play game. It suits children well and is remarkably resistant against differing numbers of players (2-6). Numerous expansions exist, which add small extra rules or extra possibilities to the game play. The expansions can be combined in multiple ways, allowing you to tailor Alhambra to your desires. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Alhambra
Top