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General Tabletop Discussion
*Dungeons & Dragons
Alhoons, Souls, and Immortals
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<blockquote data-quote="MechaTarrasque" data-source="post: 6922767" data-attributes="member: 6801226"><p>I think a lot of it has to do with availability. Wizards pretty much can summon elementals, demons, and whatever goes into familiars. If the elementals in conjure elementals/conjure minor elementals (ditto the demons in the conjure vrock/herzou, etc. spells) are created by the spell, they basically have a lifespan of 1 hour. If conjured critters (including the familiars) are actual critters, I think the fluff for at least some of them is that they only permanently die on their home planes. Since you aren't sacrificing the actual critter, I don't think you would get any time. </p><p></p><p>That leaves Gate and finding an immortal running around naturally. The Alhoons don't seem to want to get involved with anything powerful from another plane (no gods or warlock patrons), so Gate seems a little risky. A fiend. fey, elemental, or celestial running around without summoning magic (or brought by planar ally or some non-Alhoon using Gate) seems like the best option. There might be the risk that fiends and celestials might have a little too much outer planes in them: an Alhoon that sacrifices a celestial might start doing good deeds or one that sacrifices a devil might want to go to the 9 Hells and join the infernal bureaucracy. That is beyond the scope of what we know, though.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 6922767, member: 6801226"] I think a lot of it has to do with availability. Wizards pretty much can summon elementals, demons, and whatever goes into familiars. If the elementals in conjure elementals/conjure minor elementals (ditto the demons in the conjure vrock/herzou, etc. spells) are created by the spell, they basically have a lifespan of 1 hour. If conjured critters (including the familiars) are actual critters, I think the fluff for at least some of them is that they only permanently die on their home planes. Since you aren't sacrificing the actual critter, I don't think you would get any time. That leaves Gate and finding an immortal running around naturally. The Alhoons don't seem to want to get involved with anything powerful from another plane (no gods or warlock patrons), so Gate seems a little risky. A fiend. fey, elemental, or celestial running around without summoning magic (or brought by planar ally or some non-Alhoon using Gate) seems like the best option. There might be the risk that fiends and celestials might have a little too much outer planes in them: an Alhoon that sacrifices a celestial might start doing good deeds or one that sacrifices a devil might want to go to the 9 Hells and join the infernal bureaucracy. That is beyond the scope of what we know, though. [/QUOTE]
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