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Alien Day - 4/26
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<blockquote data-quote="MGibster" data-source="post: 8621368" data-attributes="member: 4534"><p>I ran Chariot of the Gods and it was an interesting experience. As the GM, I made a few errors. My players were paranoid, and upon finding out they were boarding a science vessel decided they needed to keep their space suits on just in case the place was contaminated. First, I let them run around in their space suits for far longer than they should have been able to. I was hoping the air would run out naturally, but they kept rolling rather well on their dice, but I don't think they should have been able to go through multiple shifts in their space suits. </p><p></p><p>The most surprising moment came when the officer PC ordered one of the roughneck PCs to kill the corporate PC. The situation escalated <em>very </em>quickly and I certainly didn't expect it. Officers have an ability to make a Command roll forcing another PC or NPC to take an action they don't want to take. But there's also a rule about killing helpless people in cold blood which I felt applied to this situation. So I made the Officer roll her Empathy and she succeeded so I said she couldn't give the order. What I should have done, was allow her to give the order and then had the Roughneck make an empathy roll if it came to that. </p><p></p><p>I think it was a pretty good experience and I'm looking forward to running Destroyer of Worlds sometime soon. One of the problems with playing Chariot of the Gods is how some of the players interpreted their character's goals. The Officer PC, thought her character was kind of a jerk more concerned about money than the lives of her crew. But my interpretation is that the Officer was legitimately concerned over the entire crew losing all their earnings if they didn't follow company protocol by investigating the ship thoroughly.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8621368, member: 4534"] I ran Chariot of the Gods and it was an interesting experience. As the GM, I made a few errors. My players were paranoid, and upon finding out they were boarding a science vessel decided they needed to keep their space suits on just in case the place was contaminated. First, I let them run around in their space suits for far longer than they should have been able to. I was hoping the air would run out naturally, but they kept rolling rather well on their dice, but I don't think they should have been able to go through multiple shifts in their space suits. The most surprising moment came when the officer PC ordered one of the roughneck PCs to kill the corporate PC. The situation escalated [I]very [/I]quickly and I certainly didn't expect it. Officers have an ability to make a Command roll forcing another PC or NPC to take an action they don't want to take. But there's also a rule about killing helpless people in cold blood which I felt applied to this situation. So I made the Officer roll her Empathy and she succeeded so I said she couldn't give the order. What I should have done, was allow her to give the order and then had the Roughneck make an empathy roll if it came to that. I think it was a pretty good experience and I'm looking forward to running Destroyer of Worlds sometime soon. One of the problems with playing Chariot of the Gods is how some of the players interpreted their character's goals. The Officer PC, thought her character was kind of a jerk more concerned about money than the lives of her crew. But my interpretation is that the Officer was legitimately concerned over the entire crew losing all their earnings if they didn't follow company protocol by investigating the ship thoroughly. [/QUOTE]
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