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Alien & Fate Join ICv2's Top 5 RPGs
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<blockquote data-quote="aramis erak" data-source="post: 8229161" data-attributes="member: 6779310"><p>Except that Traveller isn't trying to be SF; it's intended to be Space Opera, or at least, that was and is Marc's intent. Inertial but reactionless drives, habitable worlds everywhere, psionics, easy superluminal travel, gravitics, naturally occuring animatter systems, age-of-sail inspired combat, age of sail inspired trade... (Exception: T:TNE was trying to be hard SF. It failed. It also failed to appeal to the vast majority of CT and MT players, while drawing a much smaller, largely new to Traveller, audience.)</p><p></p><p>Star Trek is right on that same slope of Space Opera with occasional attempts to make it less SO and more SF. </p><p>Both wind up in the slippery slope betwixt and waggling back and forth. Trek has easy superluminal, psionics, loads of earthlike worlds, multiple "look human except for one feature" humanoid species, gravitics, zapguns.</p><p></p><p>Star Wars is fully into techno-fantasy in space, every bit as unrealistic as Starfinder, Guardians of the Galaxy, and Lensman;/ all three of which are fun but highly unrealistic. All of which are settings with a strong magic elements as major plot points, improbably fast accelerations, </p><p></p><p>Alien's actually harder than all but traveller of those mentioned. But it's still on the SF edge of Space Opera: Hyperdrive, multiple habitable worlds, gravitics.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8229161, member: 6779310"] Except that Traveller isn't trying to be SF; it's intended to be Space Opera, or at least, that was and is Marc's intent. Inertial but reactionless drives, habitable worlds everywhere, psionics, easy superluminal travel, gravitics, naturally occuring animatter systems, age-of-sail inspired combat, age of sail inspired trade... (Exception: T:TNE was trying to be hard SF. It failed. It also failed to appeal to the vast majority of CT and MT players, while drawing a much smaller, largely new to Traveller, audience.) Star Trek is right on that same slope of Space Opera with occasional attempts to make it less SO and more SF. Both wind up in the slippery slope betwixt and waggling back and forth. Trek has easy superluminal, psionics, loads of earthlike worlds, multiple "look human except for one feature" humanoid species, gravitics, zapguns. Star Wars is fully into techno-fantasy in space, every bit as unrealistic as Starfinder, Guardians of the Galaxy, and Lensman;/ all three of which are fun but highly unrealistic. All of which are settings with a strong magic elements as major plot points, improbably fast accelerations, Alien's actually harder than all but traveller of those mentioned. But it's still on the SF edge of Space Opera: Hyperdrive, multiple habitable worlds, gravitics. [/QUOTE]
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