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Alien forms of gameplay/game design you've encountered?
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<blockquote data-quote="Deset Gled" data-source="post: 9885217" data-attributes="member: 7808"><p>The extremely mundane, a.k.a. the ridiculously risk averse.</p><p></p><p>Long ago, I encountered a group that just didn't like to do anything that could result in negative consequences but were happy to hang around doing very normal stuff. They literally met at an inn and were approached but a mysterious stranger. But they were scared of the stranger, so they spent awhile roleplaying drinking at the bar, asking about what type of ale was on tap, what ingredients were in the soup, what type of bread was available, etc. They slept at the inn and preferred to just hang out around town, never picking up a single plot hook. Eventually they had to be forced at sword point to actually do any adventuring (which they were surprisingly happy with).</p><p></p><p>I get that some people are willing to take bigger risks than others, and some people like different types of game. But this was clearly set up as a pretty standard game of D&D. They all built full combat characters. The fighter openly based his build on mimicking Link from Zelda, the wizard prepared fireball, etc. They weren't even roleplaying that heavily or making meaningful character development or connections. They were just very mundane players who preferred to be forced into combat rather than choosing it.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9885217, member: 7808"] The extremely mundane, a.k.a. the ridiculously risk averse. Long ago, I encountered a group that just didn't like to do anything that could result in negative consequences but were happy to hang around doing very normal stuff. They literally met at an inn and were approached but a mysterious stranger. But they were scared of the stranger, so they spent awhile roleplaying drinking at the bar, asking about what type of ale was on tap, what ingredients were in the soup, what type of bread was available, etc. They slept at the inn and preferred to just hang out around town, never picking up a single plot hook. Eventually they had to be forced at sword point to actually do any adventuring (which they were surprisingly happy with). I get that some people are willing to take bigger risks than others, and some people like different types of game. But this was clearly set up as a pretty standard game of D&D. They all built full combat characters. The fighter openly based his build on mimicking Link from Zelda, the wizard prepared fireball, etc. They weren't even roleplaying that heavily or making meaningful character development or connections. They were just very mundane players who preferred to be forced into combat rather than choosing it. [/QUOTE]
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