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General Tabletop Discussion
*TTRPGs General
Alien races: The Bizzarre form VS the vaguely humanoid form
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<blockquote data-quote="Plane Sailing" data-source="post: 4517114" data-attributes="member: 114"><p>Quoted for support.</p><p></p><p>The <strong>Traveller</strong> basic races were good because they concentrated on culture rather than appearance. I'm only including the major star-faring races here, of course (Their 'alien' modules dealt in detail with each of them). They started off with usual furries (Aslan = lion people, Vargr = dog people) but then started getting really interesting with the K'Kree (militant aggressive vegetarian herds... you would literally play a herd of K'Kree rather than an individual) and the Hivers (starfish aliens whose highest art form is the manipulation of others, and who are squeamish about physical violence but would have no qualms about nuking from orbit).</p><p></p><p>The <strong>Traveller:2300</strong> aliens were interesting because they started from the basis of their biology and went from there. The adventure which introduced the Ebers in some depth was really interesting, because their biology dependened upon their multi-lobed brain, and they normally needed rituals to move themselves from one way of thinking to another (giving a new meaning to 'he is not in his right mind yet' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>I like races with alien thought and culture patterns foremost, and then with some variety in shape after that.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4517114, member: 114"] Quoted for support. The [B]Traveller[/B] basic races were good because they concentrated on culture rather than appearance. I'm only including the major star-faring races here, of course (Their 'alien' modules dealt in detail with each of them). They started off with usual furries (Aslan = lion people, Vargr = dog people) but then started getting really interesting with the K'Kree (militant aggressive vegetarian herds... you would literally play a herd of K'Kree rather than an individual) and the Hivers (starfish aliens whose highest art form is the manipulation of others, and who are squeamish about physical violence but would have no qualms about nuking from orbit). The [B]Traveller:2300[/B] aliens were interesting because they started from the basis of their biology and went from there. The adventure which introduced the Ebers in some depth was really interesting, because their biology dependened upon their multi-lobed brain, and they normally needed rituals to move themselves from one way of thinking to another (giving a new meaning to 'he is not in his right mind yet' :)). I like races with alien thought and culture patterns foremost, and then with some variety in shape after that. Cheers [/QUOTE]
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Alien races: The Bizzarre form VS the vaguely humanoid form
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