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Alien RPG - Chariot of the Gods first contact (Spoilers)
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<blockquote data-quote="Stormonu" data-source="post: 7970283" data-attributes="member: 52734"><p>Sorry folks, I had lost track of this thread. Time to try and finish out what I remember of our session...</p><p></p><p>It Lives</p><p>[spoiler]</p><p>When we last left off, the crew of the <em>Montero</em> had just breached the airlock of the derelict <em>Cronus</em>, discovering the gruesome remains of one of the <em>Cronus</em>'s crew in the airlock. </p><p></p><p>After a few minutes of fumbling, the roughneck (Cham) was able to manually crank the inner airlock to the <em>Cronus</em> open. Doing so, however tripped the <em>Cronus</em>'s security system, reactivating the ship on battery power. With a loud thunk, overhead emergency (blue) lights on the ship flickered to life as the ship attempted to heave a heavy breath, sputtered, and died. Unknown to the players, the air filtration system was clogged by black spores, but by God, the soundboard effect of the ship taking one ragged breath and then the machinery seizing up put everyone's teeth on edge.</p><p></p><p>As soon as the group was inside, they decided to split up - Rye (run by my brother) had an agenda to find more pills to pop her disquieted nerves, so off to the medlab she went. Cham (run by a friend) was assigned to check the engine room and see if he could get full power going. Davis, the pilot (run by my eldest son) and Wilson, the company agent (run by another friend) made for the bridge to see if A) they could get the tumbling ship under control and B) find logs to figure out what had happened on board.</p><p></p><p>Wilson and Davis made it to the bridge first, to find one of the command stations had been destroyed by axe blows. Meanwhile, Cham made it to the aft hold, where he paused upon finding the rear corridor to the engine compartment sealed shut by a vertible wall of pulsing, black mold.</p><p></p><p>Rye almost made it to medlab, only to find himself face to muzzle with a groggy, unhappy marine pointing a pulse rifle at his face. Two other individuals, still in hypersleep suits, stood slightly behind the marine, nursing headaches and giving a slight cough. "Er, boss?" Rye dryly commented. "I think I found the <em>Cronus</em>'s crew. And they don't strike me as happy."</p><p>[/spoiler]</p><p></p><p>This was definitely the point where things picked up. The characters were still in their suits at this point and it shocked them when they ran across the native crew - alive and awake. It still shocks me that, in an Aliens game, the party so quickly and easily decided to split up. I attribute that mostly to the agendas handed out to each player, giving them different areas of the ship they would be interested in investigating to get their story awards before things "hit the fan".</p><p></p><p>Company</p><p>[spoiler]</p><p>Rye ended up "escorting" the awakened NPC crew to the bridge - Johns, the surviving officer of the <em>Cronus</em>; Reid, the ship's marine; Flynn, the ship's medic; Cooper, the ship's addled scientist; and Clayton, the <em>Cronus</em>'s company agent.</p><p></p><p>By the time Rye and entourage arrived on the bridge, Wilson and Davis had managed to get power to the remaining ship's console and get a read-out of the ship's status. Something, though, was locking them out of the logs (AVA6, the ship's android & <em>Cronus</em>'s MU/TH/UR). Further, they kept picking up a ghost echo on sensors - the same echo they kept picking up on the <em>Montero</em> just before they encountered the <em>Cronus</em>.</p><p></p><p>The arrival of the <em>Cronus</em>'s crew on the bridge created a brief kerfluffle as Wilson and Clayton briefly argued over mission seniority - and who was trustworthy. However, Wilson was able to manipulate the situation to his advantage by playing to officer Johns reluctance to take command himself for the current situation.</p><p></p><p>No sooner than Wilson had diffused the situation than an alarmed Miller from the <em>Montero</em> spoke up from the bridge of the attached ship. Something was definitely wrong - the <em>Montero</em> had apperently suffered some sort of reactor damage coming about and docking with the <em>Cronus</em>, and had activated its own self-destruct - and it couldn't be shut off.</p><p></p><p>[MEDIA=youtube]EO9x0y5lqD0[/MEDIA]</p><p></p><p>[/spoiler]</p><p></p><p>Lots of RP and dice rolls happened in this section and my players had a wonderful stint trying to both wheedle information out of the ship and the "hostile" crew. The player running Wilson got to shine in this scene, wheedling between trying to diffuse the situation, get some information and not reveal his own twisted agenda to the other players. The big win for him was that he managed to get the crew of the <em>Cronus</em> to concede control to the crew of the <em>Montero</em>, even if for now it fell to Captain Miller. He also had an ace up his sleeve aboard the <em>Montero</em>...</p><p></p><p>You could see the player's heart skip a bit when I brought the above video up on our "main" display and let it start running - and didn't let it stop.</p><p></p><p>Death</p><p>[spoiler]</p><p></p><p>Cham & Rye, the <em>Montero</em>'s roughnecks, literally ran back to their home ship to see what they could do to salvage the ship and its cargo before the ship detonated. Rye made her way to the <em>Montero</em>'s bay to get the cargo sled <em>Daisy</em> prepped to offload what cargo they could salvage. Cham was assigned to unhook the <em>Montero</em> from the <em>Cronus</em>'s airlock - only to discover the <em>Cronus</em> in its low-power state had a deathgrip and wasn't about to let go. Furthermore, with the <em>Cronus</em>'s outer airlock already compromised, Cham would have to work blowing the connector bolts from within the airlock between the <em>Montero</em> and the <em>Cronus</em> - and find some other way back into the ship.</p><p></p><p>With the five minute "no override possible" of real time to go, Cham finally succeeded at blowing the last bolt holding the <em>Cronus</em> and <em>Montero</em> together. That gave officer Miller just enough time to get the <em>Montero</em> far enough away that the ship's detonation wouldn't damage the minimally powered <em>Cronus</em>. On the <em>Cronus</em>'s bridge, Davis was shouting for Miller and Rye to get to the <em>Daisy</em> and get clear.</p><p></p><p>As the last few minutes ticked away, I switched to the view from Cham. The <em>Montero</em>, lugging the broken umbilical, turned away from the <em>Cronus</em>. It's engines flared brightly, and like a lumbering beast, it began to slowly move away from the still-tumbling <em>Cronus</em>. Each rotation, the freighter was a little further away, pushing away towards a rainbow-hued nebula in the distance.</p><p></p><p>With less than two minutes left, over the open intercom, Miller announced he and Rye had finally finished securing the cargo on the <em>Daisy</em> and were leaving the <em>Montero</em>. Davis finally breathed a sigh of relief as the rest of the <em>Cronus</em> crew listened in on the conversation.</p><p></p><p>With everyone's attention elsewhere, Wilson stepped back and withdrew a hand-held remote from his pocket. Unseen by the rest of the crew, he turned the remote's small key and depressed the singular button, activating the seismic charges linked to the remote.</p><p></p><p>Outside, Cham scanned the spinning starscape for signs of the departed <em>Daisy</em>. It should be visible any moment - but then there was brief, small flash - like that of a winking star. He was puzzled - there was still at least another fifteen seconds before the <em>Montero</em>'s self-destruct should alight ... and then he was forced to look away as the distance starscape was blurted out by a bright, white-hot flash as the <em>Montero</em> itself detonated.</p><p></p><p>More seconds passed, then a full minute. There was no sign of <em>Daisy</em>. It wasn't coming back.</p><p></p><p>Inside the <em>Cronus</em>, Wilson had to look away feigning shock and loss to hide his broad smile.</p><p></p><p>[/spoiler]</p><p></p><p>More to come...</p></blockquote><p></p>
[QUOTE="Stormonu, post: 7970283, member: 52734"] Sorry folks, I had lost track of this thread. Time to try and finish out what I remember of our session... It Lives [spoiler] When we last left off, the crew of the [i]Montero[/i] had just breached the airlock of the derelict [i]Cronus[/i], discovering the gruesome remains of one of the [i]Cronus[/i]'s crew in the airlock. After a few minutes of fumbling, the roughneck (Cham) was able to manually crank the inner airlock to the [i]Cronus[/i] open. Doing so, however tripped the [i]Cronus[/i]'s security system, reactivating the ship on battery power. With a loud thunk, overhead emergency (blue) lights on the ship flickered to life as the ship attempted to heave a heavy breath, sputtered, and died. Unknown to the players, the air filtration system was clogged by black spores, but by God, the soundboard effect of the ship taking one ragged breath and then the machinery seizing up put everyone's teeth on edge. As soon as the group was inside, they decided to split up - Rye (run by my brother) had an agenda to find more pills to pop her disquieted nerves, so off to the medlab she went. Cham (run by a friend) was assigned to check the engine room and see if he could get full power going. Davis, the pilot (run by my eldest son) and Wilson, the company agent (run by another friend) made for the bridge to see if A) they could get the tumbling ship under control and B) find logs to figure out what had happened on board. Wilson and Davis made it to the bridge first, to find one of the command stations had been destroyed by axe blows. Meanwhile, Cham made it to the aft hold, where he paused upon finding the rear corridor to the engine compartment sealed shut by a vertible wall of pulsing, black mold. Rye almost made it to medlab, only to find himself face to muzzle with a groggy, unhappy marine pointing a pulse rifle at his face. Two other individuals, still in hypersleep suits, stood slightly behind the marine, nursing headaches and giving a slight cough. "Er, boss?" Rye dryly commented. "I think I found the [i]Cronus[/i]'s crew. And they don't strike me as happy." [/spoiler] This was definitely the point where things picked up. The characters were still in their suits at this point and it shocked them when they ran across the native crew - alive and awake. It still shocks me that, in an Aliens game, the party so quickly and easily decided to split up. I attribute that mostly to the agendas handed out to each player, giving them different areas of the ship they would be interested in investigating to get their story awards before things "hit the fan". Company [spoiler] Rye ended up "escorting" the awakened NPC crew to the bridge - Johns, the surviving officer of the [i]Cronus[/i]; Reid, the ship's marine; Flynn, the ship's medic; Cooper, the ship's addled scientist; and Clayton, the [i]Cronus[/i]'s company agent. By the time Rye and entourage arrived on the bridge, Wilson and Davis had managed to get power to the remaining ship's console and get a read-out of the ship's status. Something, though, was locking them out of the logs (AVA6, the ship's android & [i]Cronus[/i]'s MU/TH/UR). Further, they kept picking up a ghost echo on sensors - the same echo they kept picking up on the [i]Montero[/i] just before they encountered the [i]Cronus[/i]. The arrival of the [i]Cronus[/i]'s crew on the bridge created a brief kerfluffle as Wilson and Clayton briefly argued over mission seniority - and who was trustworthy. However, Wilson was able to manipulate the situation to his advantage by playing to officer Johns reluctance to take command himself for the current situation. No sooner than Wilson had diffused the situation than an alarmed Miller from the [i]Montero[/i] spoke up from the bridge of the attached ship. Something was definitely wrong - the [i]Montero[/i] had apperently suffered some sort of reactor damage coming about and docking with the [i]Cronus[/i], and had activated its own self-destruct - and it couldn't be shut off. [MEDIA=youtube]EO9x0y5lqD0[/MEDIA] [/spoiler] Lots of RP and dice rolls happened in this section and my players had a wonderful stint trying to both wheedle information out of the ship and the "hostile" crew. The player running Wilson got to shine in this scene, wheedling between trying to diffuse the situation, get some information and not reveal his own twisted agenda to the other players. The big win for him was that he managed to get the crew of the [i]Cronus[/i] to concede control to the crew of the [i]Montero[/i], even if for now it fell to Captain Miller. He also had an ace up his sleeve aboard the [i]Montero[/i]... You could see the player's heart skip a bit when I brought the above video up on our "main" display and let it start running - and didn't let it stop. Death [spoiler] Cham & Rye, the [i]Montero[/i]'s roughnecks, literally ran back to their home ship to see what they could do to salvage the ship and its cargo before the ship detonated. Rye made her way to the [i]Montero[/i]'s bay to get the cargo sled [i]Daisy[/i] prepped to offload what cargo they could salvage. Cham was assigned to unhook the [i]Montero[/i] from the [i]Cronus[/i]'s airlock - only to discover the [i]Cronus[/i] in its low-power state had a deathgrip and wasn't about to let go. Furthermore, with the [i]Cronus[/i]'s outer airlock already compromised, Cham would have to work blowing the connector bolts from within the airlock between the [i]Montero[/i] and the [i]Cronus[/i] - and find some other way back into the ship. With the five minute "no override possible" of real time to go, Cham finally succeeded at blowing the last bolt holding the [i]Cronus[/i] and [i]Montero[/i] together. That gave officer Miller just enough time to get the [i]Montero[/i] far enough away that the ship's detonation wouldn't damage the minimally powered [i]Cronus[/i]. On the [i]Cronus[/i]'s bridge, Davis was shouting for Miller and Rye to get to the [i]Daisy[/i] and get clear. As the last few minutes ticked away, I switched to the view from Cham. The [i]Montero[/i], lugging the broken umbilical, turned away from the [i]Cronus[/i]. It's engines flared brightly, and like a lumbering beast, it began to slowly move away from the still-tumbling [i]Cronus[/i]. Each rotation, the freighter was a little further away, pushing away towards a rainbow-hued nebula in the distance. With less than two minutes left, over the open intercom, Miller announced he and Rye had finally finished securing the cargo on the [i]Daisy[/i] and were leaving the [i]Montero[/i]. Davis finally breathed a sigh of relief as the rest of the [i]Cronus[/i] crew listened in on the conversation. With everyone's attention elsewhere, Wilson stepped back and withdrew a hand-held remote from his pocket. Unseen by the rest of the crew, he turned the remote's small key and depressed the singular button, activating the seismic charges linked to the remote. Outside, Cham scanned the spinning starscape for signs of the departed [i]Daisy[/i]. It should be visible any moment - but then there was brief, small flash - like that of a winking star. He was puzzled - there was still at least another fifteen seconds before the [i]Montero[/i]'s self-destruct should alight ... and then he was forced to look away as the distance starscape was blurted out by a bright, white-hot flash as the [i]Montero[/i] itself detonated. More seconds passed, then a full minute. There was no sign of [i]Daisy[/i]. It wasn't coming back. Inside the [i]Cronus[/i], Wilson had to look away feigning shock and loss to hide his broad smile. [/spoiler] More to come... [/QUOTE]
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