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ALIEN RPG Launches New Kickstarter
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<blockquote data-quote="aramis erak" data-source="post: 9640553" data-attributes="member: 6779310"><p>Yes, 6-9 months of weekly sessions.</p><p>Playing Alien as a horror game only is in fact the point where you're wasting its potential. Why?</p><p><strong>Alien as a game is NOT written as a horror game first</strong> - it's a solid space opera game first and foremost, but one with a great stress system, that makes the rather buff xenomorphs a serious pucker factor... before accounting for the acid splash when you hit them. But it has other major stressor elements for campaign play, and the cycle of economics and schedules. And the politics of the setting: 3 major factions, including The Three World Alliance, the Union of Progressive Peoples, and The United Americas, plus the corporate shenanagins of Weyland-Yutani, The Interstellar Commerce Consortium, Lasalle Bionational, Seegson Industrial, and others... It's a very playable game even if you just eliminate that 1/18 chance of Xenomorphs. Or substitute less dangerous xeno-fauna.</p><p></p><p>The Cinematics are anywhere from 3 session to 12 session, depending upon players, GM, and how much sidelining happens. The three I've run have been absolutely wonderful... the longest was Destroyer of Worlds, which was 12 sessions IIRC. They got heavily into the sneak and peak aspects, and No, the xenomorphs are NOT less intimidating on the ground...</p><p></p><p>It's heavily grounded in the same core mechanical conceits of Coriolis: The Third Horizon. Setting based alterations and better wordings. </p><p></p><p>The Cinematic mode is fun; I've run three of the modules. (One of them thrice.) But it isn't the whole of the game, and the inclusion of non-XX121 threat aliens is a nicety... And Campaign play goes into Cinematic Mode when the bigbad xenos show up.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9640553, member: 6779310"] Yes, 6-9 months of weekly sessions. Playing Alien as a horror game only is in fact the point where you're wasting its potential. Why? [B]Alien as a game is NOT written as a horror game first[/B] - it's a solid space opera game first and foremost, but one with a great stress system, that makes the rather buff xenomorphs a serious pucker factor... before accounting for the acid splash when you hit them. But it has other major stressor elements for campaign play, and the cycle of economics and schedules. And the politics of the setting: 3 major factions, including The Three World Alliance, the Union of Progressive Peoples, and The United Americas, plus the corporate shenanagins of Weyland-Yutani, The Interstellar Commerce Consortium, Lasalle Bionational, Seegson Industrial, and others... It's a very playable game even if you just eliminate that 1/18 chance of Xenomorphs. Or substitute less dangerous xeno-fauna. The Cinematics are anywhere from 3 session to 12 session, depending upon players, GM, and how much sidelining happens. The three I've run have been absolutely wonderful... the longest was Destroyer of Worlds, which was 12 sessions IIRC. They got heavily into the sneak and peak aspects, and No, the xenomorphs are NOT less intimidating on the ground... It's heavily grounded in the same core mechanical conceits of Coriolis: The Third Horizon. Setting based alterations and better wordings. The Cinematic mode is fun; I've run three of the modules. (One of them thrice.) But it isn't the whole of the game, and the inclusion of non-XX121 threat aliens is a nicety... And Campaign play goes into Cinematic Mode when the bigbad xenos show up. [/QUOTE]
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