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*Pathfinder & Starfinder
Alienist summon boost?
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<blockquote data-quote="Rackhir" data-source="post: 2752766" data-attributes="member: 149"><p>I did forget about the SR, but players are usually doing the casting not the opponents and the SR is low enough that it will generally be overcome. Especially since enemy casters tend to be higher level than the PCs. Though high HD creatures (SR is 10 + hd, a bit higher than fiendish or Celestial), could push that out, but most summoned monsters are not high HD and those that are, typically are already fiendish or celestial and would thus have SR anyway.</p><p></p><p>There are more spells and attacks with electricity, but the resistance tops out at 10 points, which won't stop any serious attacks.</p><p></p><p>1) Alienists are basically just wizards with some flavor. They are not noticably more powerful. For one thing, in my experience summoned creatures rarely last for more than a handful of rounds and often can be cut down in a single round by a powerful opponent. In practice I've not found that the pseudonatural template makes the summons significantly more durable or damaging.</p><p></p><p>2) Don't know, but don't think so.</p><p></p><p>3) My DM "Shilsen" made me put some ranks in to learn the language of the far planes. He did say that too many points would make your head explode.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2752766, member: 149"] I did forget about the SR, but players are usually doing the casting not the opponents and the SR is low enough that it will generally be overcome. Especially since enemy casters tend to be higher level than the PCs. Though high HD creatures (SR is 10 + hd, a bit higher than fiendish or Celestial), could push that out, but most summoned monsters are not high HD and those that are, typically are already fiendish or celestial and would thus have SR anyway. There are more spells and attacks with electricity, but the resistance tops out at 10 points, which won't stop any serious attacks. 1) Alienists are basically just wizards with some flavor. They are not noticably more powerful. For one thing, in my experience summoned creatures rarely last for more than a handful of rounds and often can be cut down in a single round by a powerful opponent. In practice I've not found that the pseudonatural template makes the summons significantly more durable or damaging. 2) Don't know, but don't think so. 3) My DM "Shilsen" made me put some ranks in to learn the language of the far planes. He did say that too many points would make your head explode. [/QUOTE]
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Alienist summon boost?
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