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Alienist
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<blockquote data-quote="Hexer" data-source="post: 5514702" data-attributes="member: 6672148"><p>From what I read an Alienist only gains any alien deformities at PRC level10 but I'd actually find it fun to play around with something like that earlier I think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ah, so the main drawback is that you can summon pseudonatural versions of "normal" creatures (making them outsiders) but cant summon "normal" outsiders? Is that the case? As I said, I'm pretty inexperienced still and especially so with magic classes. Thats one of the reasons why I stay away from them for now: sooooooo much reading and learning to do, even more that with other classes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>oh and the weird party thing has actually come up in the game I'm playing in right now which is my first game (if you dont count that one that only lasted like 1.5 sessions). I will soon play a human hellfire warlock with a kinda insane and very dark touch and a few abyssal herritor feats (by the time I'll be ready to play something like the Alienist I'll probably be used to hiding weird features lol), other characters include a drow, a hafgiant barbarian, an imp, a goblin (hope thats the right translation) cleric.... and as far as I can remember, none of the party members is more good than chaotic neutral muhaha. </p><p>actually worked pretty well so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hexer, post: 5514702, member: 6672148"] From what I read an Alienist only gains any alien deformities at PRC level10 but I'd actually find it fun to play around with something like that earlier I think :) Ah, so the main drawback is that you can summon pseudonatural versions of "normal" creatures (making them outsiders) but cant summon "normal" outsiders? Is that the case? As I said, I'm pretty inexperienced still and especially so with magic classes. Thats one of the reasons why I stay away from them for now: sooooooo much reading and learning to do, even more that with other classes ;) oh and the weird party thing has actually come up in the game I'm playing in right now which is my first game (if you dont count that one that only lasted like 1.5 sessions). I will soon play a human hellfire warlock with a kinda insane and very dark touch and a few abyssal herritor feats (by the time I'll be ready to play something like the Alienist I'll probably be used to hiding weird features lol), other characters include a drow, a hafgiant barbarian, an imp, a goblin (hope thats the right translation) cleric.... and as far as I can remember, none of the party members is more good than chaotic neutral muhaha. actually worked pretty well so far :) [/QUOTE]
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