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Alienists in Forgotten Realms
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<blockquote data-quote="ruleslawyer" data-source="post: 1668156" data-attributes="member: 1757"><p>The answer, in short, is that FR is easily big enough to incorporate an alienist character. My recommendation is to check out the description of Ghaunadaur in FOR2 <em>Drow of the Underdark</em> (a 2e supplement available for $5 as a pdf download either from <a href="http://www.rpgnow.com" target="_blank">www.rpgnow.com</a> or <a href="http://www.svgames.com" target="_blank">www.svgames.com</a> ) as an example of a classic Cthuloid Entity from Beyond that fits into an FR game.</p><p></p><p>The place in which to put an alienist magical "tradition," IMHO, is in Thay or the Shining South, both of which have reputations of strange magic, amoral magical practitioners, and worship of foul entities beyond the limits of the traditional Faerunian pantheon. I'd also recommend that you reorder the "cosmology" of the Realms slightly and assume that the malaugrym, the weirder magic-eating entities (the laraken, nishruu, and hakeashar) and Ghaunadaur himself all come from the Far Realm rather than the Demonweb Pits, the Plane of Shadow, or any of the other more "traditional' FR planes. That way, the reputation of the malaugrym as originating from the Shadow Plane can simply be a misapprehension based on the fact that they have to travel <em>through</em> the Plane of Shadow to reach Faerun from their Far Realm home. This conforms nicely with the Lovecraftian theme of flawed human understanding; we think of the malaugrym as "shadow" entities when in reality they're something even more alien and sinister.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1668156, member: 1757"] The answer, in short, is that FR is easily big enough to incorporate an alienist character. My recommendation is to check out the description of Ghaunadaur in FOR2 [i]Drow of the Underdark[/i] (a 2e supplement available for $5 as a pdf download either from [url]www.rpgnow.com[/url] or [url]www.svgames.com[/url] ) as an example of a classic Cthuloid Entity from Beyond that fits into an FR game. The place in which to put an alienist magical "tradition," IMHO, is in Thay or the Shining South, both of which have reputations of strange magic, amoral magical practitioners, and worship of foul entities beyond the limits of the traditional Faerunian pantheon. I'd also recommend that you reorder the "cosmology" of the Realms slightly and assume that the malaugrym, the weirder magic-eating entities (the laraken, nishruu, and hakeashar) and Ghaunadaur himself all come from the Far Realm rather than the Demonweb Pits, the Plane of Shadow, or any of the other more "traditional' FR planes. That way, the reputation of the malaugrym as originating from the Shadow Plane can simply be a misapprehension based on the fact that they have to travel [i]through[/i] the Plane of Shadow to reach Faerun from their Far Realm home. This conforms nicely with the Lovecraftian theme of flawed human understanding; we think of the malaugrym as "shadow" entities when in reality they're something even more alien and sinister. [/QUOTE]
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