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<blockquote data-quote="Dragonbait" data-source="post: 5022060" data-attributes="member: 29182"><p>This one approves of such a recommendation.</p><p></p><p>Gas Bags were a different species (animals, really) in the game than the <a href="http://masseffect.wikia.com/wiki/Hanar" target="_blank">Hanar</a> which I assume you are referring</p><p></p><p>It's surprising how quickly one can adapt to talking to a levitating jellyfish: If you can communicate with each other and can recognize emotions and share ideas then it can work.</p><p></p><p></p><p>True. </p><p></p><p>I think many of the aliens listed here, even the ones with bizarre anatomy like the hanar of Mass Effect would fall into a more anthropomorphic/humanoid category rather than the truly alien like the alien [spoiler]ocean[/spoiler] of Solaris or things from the Cthulhu mythos. They do not need to look like a human for us to communicate with them, but they would need to think relatively similar to a human.</p><p></p><p>Edit: Ah, the Hierarchy of Exclusion states just that.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 5022060, member: 29182"] This one approves of such a recommendation. Gas Bags were a different species (animals, really) in the game than the [url=http://masseffect.wikia.com/wiki/Hanar]Hanar[/url] which I assume you are referring It's surprising how quickly one can adapt to talking to a levitating jellyfish: If you can communicate with each other and can recognize emotions and share ideas then it can work. True. I think many of the aliens listed here, even the ones with bizarre anatomy like the hanar of Mass Effect would fall into a more anthropomorphic/humanoid category rather than the truly alien like the alien [spoiler]ocean[/spoiler] of Solaris or things from the Cthulhu mythos. They do not need to look like a human for us to communicate with them, but they would need to think relatively similar to a human. Edit: Ah, the Hierarchy of Exclusion states just that. [/QUOTE]
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