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Aliens RPG One-shot
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<blockquote data-quote="Marc_C" data-source="post: 8344997" data-attributes="member: 7025897"><p>It's a d6 die pool much like their Mutant Year Zero game. The twist is that you have a stress level that goes up when faced with alien stuff. Stress is GOOD. It gives you more dice to roll because you want to kill the bug or get away. Stress is BAD because rolling more dice means possibly rolling the "Facehugger" icons (1 on the d6). Facehugger icons mean negative outcomes like dropping your weapon instead of firing.</p><p></p><p>My pre-gen scientist had a secret mission. Each character has one. His mission was to get a living sample of the alien and get it back to Weyland. We found a captured living sample in the med bay of the infested based we were exploring. I grabbed it.</p><p></p><p>My character died late in the game. I ordered the android to deliver the sample to Weyland before dying. I made it sound like it was a direct order from the top brass (when it was only self serving goal).</p><p></p><p>Badly damaged the android met a survivor (npc) played by a player who lost his character much earlier. They managed to find the shuttle and flee the planet.</p><p></p><p>My character was considered the 'winner' of the mission since he managed to complete his mission despite dying.</p><p></p><p>Overall I enjoyed the game. It's lethal and scary. Aliens have1 on 6 chances of outright killing you when they hit. My PC died because the alien severed his spinal cord and he could not run any more. I shot the bugger in the face before dying! <img src="https://www.dragonsfoot.org/forums/images/smilies/icon_twisted.gif" alt=":twisted:" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Marc_C, post: 8344997, member: 7025897"] It's a d6 die pool much like their Mutant Year Zero game. The twist is that you have a stress level that goes up when faced with alien stuff. Stress is GOOD. It gives you more dice to roll because you want to kill the bug or get away. Stress is BAD because rolling more dice means possibly rolling the "Facehugger" icons (1 on the d6). Facehugger icons mean negative outcomes like dropping your weapon instead of firing. My pre-gen scientist had a secret mission. Each character has one. His mission was to get a living sample of the alien and get it back to Weyland. We found a captured living sample in the med bay of the infested based we were exploring. I grabbed it. My character died late in the game. I ordered the android to deliver the sample to Weyland before dying. I made it sound like it was a direct order from the top brass (when it was only self serving goal). Badly damaged the android met a survivor (npc) played by a player who lost his character much earlier. They managed to find the shuttle and flee the planet. My character was considered the 'winner' of the mission since he managed to complete his mission despite dying. Overall I enjoyed the game. It's lethal and scary. Aliens have1 on 6 chances of outright killing you when they hit. My PC died because the alien severed his spinal cord and he could not run any more. I shot the bugger in the face before dying! [IMG alt=":twisted:"]https://www.dragonsfoot.org/forums/images/smilies/icon_twisted.gif[/IMG] [/QUOTE]
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