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Aliens RPG Post Mortem
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<blockquote data-quote="Manbearcat" data-source="post: 8420508" data-attributes="member: 6696971"><p>PANIC ROLL</p><p></p><p>As long as you keep your stress in check, you can use it to your advantage. But if the tension grows too strong it can explode, sending you into a wild panic. You need to make a Panic Roll when any of the following happens:</p><p></p><p>1- You roll one or more on your Stress</p><p>Dice in a skill roll. If this happens, you can't</p><p>push the skill roll—instead, roll for panic.</p><p></p><p>2- You witness a friendly character suffering</p><p>from a certain panic effect (see the table).</p><p></p><p>3- You are pinned down by a ranged attack.</p><p></p><p>4- You suffer a critical injury.</p><p></p><p>5- You’re attacked by a strange alien creature that you’ve never seen before.</p><p></p><p>6- A truly horrifying event occurs, as deter-</p><p>mined by a scenario or the GM.</p><p></p><p>[HR][/HR]</p><p></p><p>Quick thought/clarification on Panic Rolls in the game. They serve double duty:</p><p></p><p>1) They’re peer contagion. You lose you nerve, your pal loses their nerve, everyone loses their nerve. It spreads slowly and insidiously or explosively like wildfire.</p><p></p><p>2) Content generator like a 7-9 or 6- in PBtA. That is my only reading of the 1st listing of the below (and it’s how I’m handling it. This is the Story Now aspect of Panic Rolls which you use by following the GMing principles.</p><p></p><p>#2-6 are outputs mapped to a fictional input. They’re like hard moves in PBtA where the fiction is tightly constraining and they funnel the GM’s cognitive workspace toward Harm or something very costly that is an obvious outgrowth of play.</p><p></p><p>#1 is not. Therefore what else can it be than a content generator? In AW or DW if you Read a Sitch/Discern Realities and trigger a hard move, the GM is telegraphing a threat/announcing future badness etc etc.</p><p></p><p>Here you’re following the Game Mother advice. We converse > break out dice when we’re in a dramatic/uncertain moment > erect obstacles > watch panic spread and watch people lose control (</p><p></p><p>The Stress and Horror entry after the Principles section does a great job of speaking to this and even talking about PBtA moves; introduce horrific situations, make their agendas collide, take away their resources, turn off the lights, cut the power, make stuff malfunction, hide in the shadows and let their imaginations do the work for you (this is a version of “ask questions and use the answers”), put them in situations with difficult choices (life or death).</p><p></p><p>Those pages (Game Mother, Principles, Stress and Terror) are underwriting my GMing of the game.</p><p></p><p>The issue I’m having is some of the Panic entries aren’t written in the most wieldy manner (like PBtA soft moves).</p><p></p><p>I’m assuming [USER=16814]@Ovinomancer[/USER] and [USER=7016699]@prabe[/USER] maybe disagree with this analysis? You have any thoughts [USER=6785785]@hawkeyefan[/USER] or anyone else whose read/run the game?</p><p></p><p>EDIT - This conversation is reminding me a bit of Read a Sitch and Spout Lore (etc) conversations prior. What do you do when you’re in the midst of a horrific situation that is combustible but doesn’t involved hostilities with the threat of immediate violence and action resolution results says escalate.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8420508, member: 6696971"] PANIC ROLL As long as you keep your stress in check, you can use it to your advantage. But if the tension grows too strong it can explode, sending you into a wild panic. You need to make a Panic Roll when any of the following happens: 1- You roll one or more on your Stress Dice in a skill roll. If this happens, you can't push the skill roll—instead, roll for panic. 2- You witness a friendly character suffering from a certain panic effect (see the table). 3- You are pinned down by a ranged attack. 4- You suffer a critical injury. 5- You’re attacked by a strange alien creature that you’ve never seen before. 6- A truly horrifying event occurs, as deter- mined by a scenario or the GM. [HR][/HR] Quick thought/clarification on Panic Rolls in the game. They serve double duty: 1) They’re peer contagion. You lose you nerve, your pal loses their nerve, everyone loses their nerve. It spreads slowly and insidiously or explosively like wildfire. 2) Content generator like a 7-9 or 6- in PBtA. That is my only reading of the 1st listing of the below (and it’s how I’m handling it. This is the Story Now aspect of Panic Rolls which you use by following the GMing principles. #2-6 are outputs mapped to a fictional input. They’re like hard moves in PBtA where the fiction is tightly constraining and they funnel the GM’s cognitive workspace toward Harm or something very costly that is an obvious outgrowth of play. #1 is not. Therefore what else can it be than a content generator? In AW or DW if you Read a Sitch/Discern Realities and trigger a hard move, the GM is telegraphing a threat/announcing future badness etc etc. Here you’re following the Game Mother advice. We converse > break out dice when we’re in a dramatic/uncertain moment > erect obstacles > watch panic spread and watch people lose control ( The Stress and Horror entry after the Principles section does a great job of speaking to this and even talking about PBtA moves; introduce horrific situations, make their agendas collide, take away their resources, turn off the lights, cut the power, make stuff malfunction, hide in the shadows and let their imaginations do the work for you (this is a version of “ask questions and use the answers”), put them in situations with difficult choices (life or death). Those pages (Game Mother, Principles, Stress and Terror) are underwriting my GMing of the game. The issue I’m having is some of the Panic entries aren’t written in the most wieldy manner (like PBtA soft moves). I’m assuming [USER=16814]@Ovinomancer[/USER] and [USER=7016699]@prabe[/USER] maybe disagree with this analysis? You have any thoughts [USER=6785785]@hawkeyefan[/USER] or anyone else whose read/run the game? EDIT - This conversation is reminding me a bit of Read a Sitch and Spout Lore (etc) conversations prior. What do you do when you’re in the midst of a horrific situation that is combustible but doesn’t involved hostilities with the threat of immediate violence and action resolution results says escalate. [/QUOTE]
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