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Aliens RPG Post Mortem
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 8421930" data-attributes="member: 710"><p>Absolute no idea about how the game plays, but some ideas:</p><p>As pointed out, all the ill-suited ones are basically about the action economy in combat. Wasting actions in turn means the enemy can do more bad things to you because you didn't use your action to prevent him from doing so.</p><p></p><p>Outside of combat, it seems it needs to be something that makes the current challenges harder in some way. Adding some complications.</p><p></p><ul> <li data-xf-list-type="ul">Drop an Item: Instead of an item, you drop a secret that could complicate things ("I really suck at molecular chemistry", "I never got over him, even after the affair", make people lose trust in you, or in someone else. If you drop an item, it's important for the task at hand and might need repairing or retrieving. (The idea is that this brings a new check which presumably can create more stress or panic)</li> <li data-xf-list-type="ul">Freeze: You start glazing over your or miss something important, requiring you to repeat something, or have someone else try to take over for a bit while you regain your compusure.</li> <li data-xf-list-type="ul">Seek Cover: You start working on a different problem, or blame someone that he isn't helping, or demand someone to help you, which requires resolving before you go back to work.</li> <li data-xf-list-type="ul">Flee: You're fed up with what you're doing, drop the lab coat or stop talking and just walk out, or go up in a tirade that insults or threatens people that shouldn't be insulted or threatened. Do the tirade, and then people need to repair the fallout.</li> </ul></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 8421930, member: 710"] Absolute no idea about how the game plays, but some ideas: As pointed out, all the ill-suited ones are basically about the action economy in combat. Wasting actions in turn means the enemy can do more bad things to you because you didn't use your action to prevent him from doing so. Outside of combat, it seems it needs to be something that makes the current challenges harder in some way. Adding some complications. [LIST] [*]Drop an Item: Instead of an item, you drop a secret that could complicate things ("I really suck at molecular chemistry", "I never got over him, even after the affair", make people lose trust in you, or in someone else. If you drop an item, it's important for the task at hand and might need repairing or retrieving. (The idea is that this brings a new check which presumably can create more stress or panic) [*]Freeze: You start glazing over your or miss something important, requiring you to repeat something, or have someone else try to take over for a bit while you regain your compusure. [*]Seek Cover: You start working on a different problem, or blame someone that he isn't helping, or demand someone to help you, which requires resolving before you go back to work. [*]Flee: You're fed up with what you're doing, drop the lab coat or stop talking and just walk out, or go up in a tirade that insults or threatens people that shouldn't be insulted or threatened. Do the tirade, and then people need to repair the fallout. [/LIST] [/QUOTE]
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