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Aliens RPG Post Mortem
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<blockquote data-quote="MGibster" data-source="post: 8422236" data-attributes="member: 4534"><p>That's true. Odds are good I'll never run a campaign and simply stick to cinematic scenarios where weekly maintenance is unlikely to come up. And even if I were to run a campaign, I despise unnecessary bookkeeping and wouldn't bother with weekly maintenance checks because that's just not exciting. Though you're right; It's right there in the rules. It doesn't seem likely that routine maintenance would be done under high Stress situations even in campaign mode. </p><p></p><p>I'm going to have to disagree here. When you're at the point where a bunch of rough neck "truckers" are hauling ore from point A to point B then ship travel is routine. Unless there's some extenuating circumstances, I wouldn't require a character to roll a Pilot check to dock their ship but I'd require one for landing on LV-426 with it's high winds and poor visibility. </p><p></p><p></p><p>This is true. Gumshoe is another system that is heavy on resource management. I find it adds some tension to the game but some people aren't in to that. </p><p></p><p></p><p>I completely agree here. I had a player attempt to sabotage an airlock to keep another PC from getting back onto the ship. So I had the PC make a Heavy Machinery roll to do this and the Panic die came up and the result was that she fled to safety which just didn't make a lot of sense given the situation. </p><p></p><p>And for me that pretty much works out just fine because I'm only running <em>Alien </em>with an extremely narrowly focused set of assumptions. Of course I'm only running in cinematic play rather than campaign and long term research and gene splicing just isn't going to come up in most scenarios.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8422236, member: 4534"] That's true. Odds are good I'll never run a campaign and simply stick to cinematic scenarios where weekly maintenance is unlikely to come up. And even if I were to run a campaign, I despise unnecessary bookkeeping and wouldn't bother with weekly maintenance checks because that's just not exciting. Though you're right; It's right there in the rules. It doesn't seem likely that routine maintenance would be done under high Stress situations even in campaign mode. I'm going to have to disagree here. When you're at the point where a bunch of rough neck "truckers" are hauling ore from point A to point B then ship travel is routine. Unless there's some extenuating circumstances, I wouldn't require a character to roll a Pilot check to dock their ship but I'd require one for landing on LV-426 with it's high winds and poor visibility. This is true. Gumshoe is another system that is heavy on resource management. I find it adds some tension to the game but some people aren't in to that. I completely agree here. I had a player attempt to sabotage an airlock to keep another PC from getting back onto the ship. So I had the PC make a Heavy Machinery roll to do this and the Panic die came up and the result was that she fled to safety which just didn't make a lot of sense given the situation. And for me that pretty much works out just fine because I'm only running [I]Alien [/I]with an extremely narrowly focused set of assumptions. Of course I'm only running in cinematic play rather than campaign and long term research and gene splicing just isn't going to come up in most scenarios. [/QUOTE]
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