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Aliens RPG Post Mortem
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<blockquote data-quote="Ovinomancer" data-source="post: 8423662" data-attributes="member: 16814"><p>No, you've missed it again. I'm saying that nothing in the fictional framing of the situation has anything to do with my character's stress level. That the framing for the airlock is the same no matter how I'm approaching it. Thus, results from stress have to be tacked onto the scene, or the GM has to be minding my character's stress level at all times and adjusting the fiction to match. </p><p></p><p>And, the issue with stress extends past this. I don't earn stress because my character has an anxiety disorder -- this is not the story this game is attempting to tell. I earn stress because I see dead people, or aliens, or other people freak out around me. The nature of earning stress is actually directly tied to the fictional framing and situation. It's the resolution of stress that isn't related at all to the fictional framing of the game. Again, in the normal mode of play, this is fine because the situation is always charged and so always is presenting framing that could drive the stress reactions (although, not always, there's still some weird feedback loops that can occur very rapidly). It when you move away from the cinematic version of recreating the movie (at least in scope and genre) that issues arise. I can be fixing airlocks all day and end up running away from one -- this switches from freaking out because the fiction presents horrific things in a constant barrage to 'I have an anxiety disorder" cosplaying.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8423662, member: 16814"] No, you've missed it again. I'm saying that nothing in the fictional framing of the situation has anything to do with my character's stress level. That the framing for the airlock is the same no matter how I'm approaching it. Thus, results from stress have to be tacked onto the scene, or the GM has to be minding my character's stress level at all times and adjusting the fiction to match. And, the issue with stress extends past this. I don't earn stress because my character has an anxiety disorder -- this is not the story this game is attempting to tell. I earn stress because I see dead people, or aliens, or other people freak out around me. The nature of earning stress is actually directly tied to the fictional framing and situation. It's the resolution of stress that isn't related at all to the fictional framing of the game. Again, in the normal mode of play, this is fine because the situation is always charged and so always is presenting framing that could drive the stress reactions (although, not always, there's still some weird feedback loops that can occur very rapidly). It when you move away from the cinematic version of recreating the movie (at least in scope and genre) that issues arise. I can be fixing airlocks all day and end up running away from one -- this switches from freaking out because the fiction presents horrific things in a constant barrage to 'I have an anxiety disorder" cosplaying. [/QUOTE]
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