Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Aliens RPG Post Mortem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 8424051" data-attributes="member: 6778210"><p>If you missed it, fine, but I just wanted you to explain it in practice so I could get a read on a comparison. That's all. It's frustrating to have a comparison given, not explained, and then given again.</p><p></p><p></p><p></p><p>I understand that's not a literal comment adventure design, I just thought it was a bad example.</p><p></p><p></p><p></p><p>When you mean included, do you mean taking it out or that within a campaign game it generally just doesn't appear as much of an obstacle because conditions generally allow you to bleed it off in a way that it never builds up, thus never reaching the heights of what the system is intended?</p><p></p><p>I mean, I assume the latter. To which, I suppose a longer campaign game is meant to be in contrast to the terrifying big crisis events, though the Marine Campaign book gives a decent amount of scenarios to hit those thresholds. Obviously those don't really work for space truckers, but maybe they'll expand on that later on. I can think of easy ways of maintaining long-term stress within the system, like having a corporate investigation of your actions hanging over your head meaning you can't bleed off two stress until the situation is resolved, but that's currently in a rule.</p><p></p><p>Again, I think definition within the skill system is really a larger issue. That's something that can maybe get filled in with talents, but we'll see what the next release looks like.</p><p></p><p></p><p></p><p>Nor did I say it explicitly says this, but the scenario is designed as a starter and the way the Observation checks are done seems clearly made to get people rolling dice quick. I find it as an implicit part of the design, to get people into the mechanics quickly rather than roleplaying out the preamble of things.</p><p></p><p></p><p></p><p>lol</p><p></p><p></p><p></p><p>Odd. I don't remember where I said it'd be a <em>terrible</em> game, just not for me. But I suppose we both can imagine intent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p></p><p></p><p>I feel like the problem you describe of requiring narrative massaging in results should really apply regardless of situation. You can be a badass-under-fire 6 success person or a complete flop whether or not you are in cinematic or campaign mode, right? Or is your critique on that solely limited to a longer-term campaign game?</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8424051, member: 6778210"] If you missed it, fine, but I just wanted you to explain it in practice so I could get a read on a comparison. That's all. It's frustrating to have a comparison given, not explained, and then given again. I understand that's not a literal comment adventure design, I just thought it was a bad example. When you mean included, do you mean taking it out or that within a campaign game it generally just doesn't appear as much of an obstacle because conditions generally allow you to bleed it off in a way that it never builds up, thus never reaching the heights of what the system is intended? I mean, I assume the latter. To which, I suppose a longer campaign game is meant to be in contrast to the terrifying big crisis events, though the Marine Campaign book gives a decent amount of scenarios to hit those thresholds. Obviously those don't really work for space truckers, but maybe they'll expand on that later on. I can think of easy ways of maintaining long-term stress within the system, like having a corporate investigation of your actions hanging over your head meaning you can't bleed off two stress until the situation is resolved, but that's currently in a rule. Again, I think definition within the skill system is really a larger issue. That's something that can maybe get filled in with talents, but we'll see what the next release looks like. Nor did I say it explicitly says this, but the scenario is designed as a starter and the way the Observation checks are done seems clearly made to get people rolling dice quick. I find it as an implicit part of the design, to get people into the mechanics quickly rather than roleplaying out the preamble of things. lol Odd. I don't remember where I said it'd be a [I]terrible[/I] game, just not for me. But I suppose we both can imagine intent ;). I feel like the problem you describe of requiring narrative massaging in results should really apply regardless of situation. You can be a badass-under-fire 6 success person or a complete flop whether or not you are in cinematic or campaign mode, right? Or is your critique on that solely limited to a longer-term campaign game? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aliens RPG Post Mortem
Top