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<blockquote data-quote="roguerouge" data-source="post: 3753946" data-attributes="member: 13855"><p>I'll give my analysis below. But I think that everyone's missing the real question here. The OP referred to this moron as a "character." Would you play with someone playing this character? </p><p></p><p>- He would never harm a child or defenseless person.</p><p></p><p>Bully for him. He's going to abide by one of the most basic rules of civilization! </p><p></p><p>- He wants to save the world from a tyrannical and thoroughly evil organization.</p><p></p><p>That's any alignment under the sun. If they're lawful, it could be because their organization opposes that organization for good or evil reasons. If they're chaotic, it could be the tyranny or it could be the fun of slaughter and phat l00t. If they're neutral, it could be upsetting of the balance or this time, it could be personal.</p><p></p><p>- He'll give the shirt off his back to a stranger if that would help them.</p><p></p><p>Chaotic 'cause he helps individuals rather than deal with root causes or think in systems. A Lawful would give cash to a homeless shelter or volunteer at an organization devoted fighting unemployment or sponsor laws that aid the poor or organize a union. Could be good but could also be evil, if he wants the rep of altruism or because his player wants cover at the gaming table for his character's other urges.</p><p></p><p>- Staunchly loyal to his friends.</p><p></p><p>As other posters have noted, this trait could be any alignment, good or evil, lawful, neutral, or chaotic. Again, it depends on the why. (My friends are uniquely precious people vs. my friends are my best minions or make me feel good about myself, despite everything I've done.) Absent the "why" it's such a basic thing that I'm not going to weigh it heavily. </p><p></p><p>- Won't keep rewards from quests, preferring to give it back to the town or to another worthy cause.</p><p></p><p>This is the one trait most likely to signal a good alignment, but it could very well be evil or neutral as well, depending on motivation. If the motivation is that first you get the power then you get the gold and then you get the women, your "altruism" is essentially self-promotion in the pursuit of naked power.</p><p></p><p>- Uses torture as his primary questioning technique for prisoners.</p><p></p><p>Chaotic Evil (Stupid, Sadist). As the Inquisition discovered, tortured prisoners tell you what they think you want to hear. If maintaining your cultural and political power is your real but unstated goal, as it became very quickly with the Inquisition, then torture's for you. Also, no matter what your conscious beliefs, these kinds of acts tend to grind you down psychologically and morally, undermine the empathy you must repress to torture, and blunt your sense of the inherent worth of other people until you tilt towards.... evil.</p><p></p><p>- Has, on several occasions, beaten someone to death with their own limbs. (This was their punishment for a crime, most likely hurting children or the defenseless.)</p><p></p><p>Chaotic Evil (Sadist). Using a bludgeoning weapon for execution, whatever the underlying game mechanic, is more about inflicting pain than efficiently administering justice. "The defenseless" seems to be defined as "those people who might be useful to me now or in the future as pawns." See above posters on the pregnancy issue. </p><p></p><p>- A fervent believer in eugenics, he has sterilized many useless or stupid people along his travels.</p><p></p><p>Chaotic Evil (Stupid). Acts as an individual. Has no long list of accepted, questionable, and banned traits. Does not refer to any organization or society backing. And, in DnD, is using castration, not a vasectomy. Pursues a system-changing goal alone and thus with no chance of success. Presumably his victims are "defenseless" against him.</p><p></p><p>- Seduces women in every town he comes across, hoping to sire an army along the way (ala Ghengis Khan).</p><p></p><p>Chaotic Evil (Sociopath). Seeks a long term goal with no viable plan (no provision for care, no indoctrination, no follow-up to determine successful pregnancy.) Does not treat these women as people, but rather as incubating chambers. Treats people as a means to an end rather than an end precious in themselves. Has no concept that the mothers might possibly resent the deception and abandonment and incipient poverty, and raise the children to hate him. </p><p></p><p>I'll second Kahuna Burger's verdict of Player Chaotic and go one step further:</p><p></p><p>Alignment Verdict: Player Psychotic with a case of DM Spinelessness.</p><p></p><p>And, frankly, I'd talk to the player of this character and the DM to let them know that such fantasies are emotionally and spiritually damaging both to them and the people around them. If no change was in the offing, my last act as a player at the table would be to break my iron-clad rule against PC vs. PC and convince as many players as possible to gang up on him and bring his poorly conceived character to justice.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 3753946, member: 13855"] I'll give my analysis below. But I think that everyone's missing the real question here. The OP referred to this moron as a "character." Would you play with someone playing this character? - He would never harm a child or defenseless person. Bully for him. He's going to abide by one of the most basic rules of civilization! - He wants to save the world from a tyrannical and thoroughly evil organization. That's any alignment under the sun. If they're lawful, it could be because their organization opposes that organization for good or evil reasons. If they're chaotic, it could be the tyranny or it could be the fun of slaughter and phat l00t. If they're neutral, it could be upsetting of the balance or this time, it could be personal. - He'll give the shirt off his back to a stranger if that would help them. Chaotic 'cause he helps individuals rather than deal with root causes or think in systems. A Lawful would give cash to a homeless shelter or volunteer at an organization devoted fighting unemployment or sponsor laws that aid the poor or organize a union. Could be good but could also be evil, if he wants the rep of altruism or because his player wants cover at the gaming table for his character's other urges. - Staunchly loyal to his friends. As other posters have noted, this trait could be any alignment, good or evil, lawful, neutral, or chaotic. Again, it depends on the why. (My friends are uniquely precious people vs. my friends are my best minions or make me feel good about myself, despite everything I've done.) Absent the "why" it's such a basic thing that I'm not going to weigh it heavily. - Won't keep rewards from quests, preferring to give it back to the town or to another worthy cause. This is the one trait most likely to signal a good alignment, but it could very well be evil or neutral as well, depending on motivation. If the motivation is that first you get the power then you get the gold and then you get the women, your "altruism" is essentially self-promotion in the pursuit of naked power. - Uses torture as his primary questioning technique for prisoners. Chaotic Evil (Stupid, Sadist). As the Inquisition discovered, tortured prisoners tell you what they think you want to hear. If maintaining your cultural and political power is your real but unstated goal, as it became very quickly with the Inquisition, then torture's for you. Also, no matter what your conscious beliefs, these kinds of acts tend to grind you down psychologically and morally, undermine the empathy you must repress to torture, and blunt your sense of the inherent worth of other people until you tilt towards.... evil. - Has, on several occasions, beaten someone to death with their own limbs. (This was their punishment for a crime, most likely hurting children or the defenseless.) Chaotic Evil (Sadist). Using a bludgeoning weapon for execution, whatever the underlying game mechanic, is more about inflicting pain than efficiently administering justice. "The defenseless" seems to be defined as "those people who might be useful to me now or in the future as pawns." See above posters on the pregnancy issue. - A fervent believer in eugenics, he has sterilized many useless or stupid people along his travels. Chaotic Evil (Stupid). Acts as an individual. Has no long list of accepted, questionable, and banned traits. Does not refer to any organization or society backing. And, in DnD, is using castration, not a vasectomy. Pursues a system-changing goal alone and thus with no chance of success. Presumably his victims are "defenseless" against him. - Seduces women in every town he comes across, hoping to sire an army along the way (ala Ghengis Khan). Chaotic Evil (Sociopath). Seeks a long term goal with no viable plan (no provision for care, no indoctrination, no follow-up to determine successful pregnancy.) Does not treat these women as people, but rather as incubating chambers. Treats people as a means to an end rather than an end precious in themselves. Has no concept that the mothers might possibly resent the deception and abandonment and incipient poverty, and raise the children to hate him. I'll second Kahuna Burger's verdict of Player Chaotic and go one step further: Alignment Verdict: Player Psychotic with a case of DM Spinelessness. And, frankly, I'd talk to the player of this character and the DM to let them know that such fantasies are emotionally and spiritually damaging both to them and the people around them. If no change was in the offing, my last act as a player at the table would be to break my iron-clad rule against PC vs. PC and convince as many players as possible to gang up on him and bring his poorly conceived character to justice. [/QUOTE]
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