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Community
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Aligned Magic Items
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<blockquote data-quote="Larcen" data-source="post: 1041877" data-attributes="member: 2406"><p>Althought I don't own the new books yet, I read in the 3.5 SRD about a spell that aligns magic items. This reminded me of a topic I have been wanting to post here for the longest time.</p><p> </p><p>A recurring problem when I DM is that I can't very well give the NPC opponents good magical stuff that match the PC’s gear knowing full well that anything I give them will eventually all wind up as part of the party’s spoils.</p><p></p><p>Gygax came up with a good solution to this when he created the Drow's light-vulnerable magic items. I would even go so far as to say that is a big part of their popularity with DMs.</p><p></p><p>I always found it a bit morbid, and strange, that good-aligned PCs went around looting the dead bodies of their falling enemies. You practically never see that in heroic fantasy.</p><p></p><p>Anyway, my thinking is this. Why not make ALL magic aligned? In 3E there is a perfect precedent for this since item creators put their very life force, via XPs expended, into their creations. Doesn't it follow that a wand of magic missiles created by an evil wizard could then have a permanent evil taint of some kind? And that this taint will make it difficult, if not impossible, for opposite aligned characters to use the item? I leave it to all the clever readers of this forum to come up with a suitable restriction when using non-aligned items, assuming they simply don’t just fail to work at all.</p><p></p><p>As a sideline, since the good players are not getting to use Evil Dude’s stuff anymore, maybe an XP bonus can assigned for destroying opposite aligned items. “The noble paladin of Tyr was stung by the dark sword’s evil as he picked it up. In sudden disgust he heaved the vile thing into the pool of lava. A wave of rancid cold passed through him as the negative energy was released and the sword destroyed forever. No longer would it drink the blood of innocents. “</p><p> </p><p>So, bottom line, does anyone know of a set of rules, either online or in a d20 printed product, that covers any of this?</p></blockquote><p></p>
[QUOTE="Larcen, post: 1041877, member: 2406"] Althought I don't own the new books yet, I read in the 3.5 SRD about a spell that aligns magic items. This reminded me of a topic I have been wanting to post here for the longest time. A recurring problem when I DM is that I can't very well give the NPC opponents good magical stuff that match the PC’s gear knowing full well that anything I give them will eventually all wind up as part of the party’s spoils. Gygax came up with a good solution to this when he created the Drow's light-vulnerable magic items. I would even go so far as to say that is a big part of their popularity with DMs. I always found it a bit morbid, and strange, that good-aligned PCs went around looting the dead bodies of their falling enemies. You practically never see that in heroic fantasy. Anyway, my thinking is this. Why not make ALL magic aligned? In 3E there is a perfect precedent for this since item creators put their very life force, via XPs expended, into their creations. Doesn't it follow that a wand of magic missiles created by an evil wizard could then have a permanent evil taint of some kind? And that this taint will make it difficult, if not impossible, for opposite aligned characters to use the item? I leave it to all the clever readers of this forum to come up with a suitable restriction when using non-aligned items, assuming they simply don’t just fail to work at all. As a sideline, since the good players are not getting to use Evil Dude’s stuff anymore, maybe an XP bonus can assigned for destroying opposite aligned items. “The noble paladin of Tyr was stung by the dark sword’s evil as he picked it up. In sudden disgust he heaved the vile thing into the pool of lava. A wave of rancid cold passed through him as the negative energy was released and the sword destroyed forever. No longer would it drink the blood of innocents. “ So, bottom line, does anyone know of a set of rules, either online or in a d20 printed product, that covers any of this? [/QUOTE]
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