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Aligning D&Ds skills to a Saga style system - Help
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<blockquote data-quote="Sidekick" data-source="post: 3782805" data-attributes="member: 13946"><p>So I’m planning on overhauling the current skill system into something more like what Star Wars Saga edition has. The whole trained untrained distinction with characters getting better at ALL skills as they go up in levels. </p><p></p><p>Here’s my proposed skill list with the skills that they subsume from the current system.</p><p></p><p>Acrobatics (balance, escape artist, tumble)</p><p>Climb</p><p>Craft (all individ)</p><p>Deception (forgery, bluff, disguise)</p><p>Disable Device (disable device & open locks)</p><p>Endurance (swim, forced marches, ignore hunger/thirst, running)</p><p>Gather Information</p><p>Handle Animal (include in Ride?)</p><p>Heal (current rules)</p><p>Jump</p><p>Knowledge (all individ as per usual)</p><p>Perception (Listen, spot, search, sense motive)</p><p>Persuasion (diplomacy, intimidate, haggle)</p><p>Profession</p><p>Spellcraft</p><p>Stealth (hide, MS, sleight of hand)</p><p>Survival (includes use rope)</p><p>Use Magic Device</p><p></p><p>The main thing I’m concerned about is how may skills to give different classes. Should rogues still get 8+int with this new system or should the classes get fewer skills select as trained?</p><p></p><p>Also I’m a little unsure as to how to deal with speak language perhaps if people gave up one skill for 2 languages?</p><p></p><p>Any <strong>constructive</strong> thoughts or opinions would be greatly appreciated.</p></blockquote><p></p>
[QUOTE="Sidekick, post: 3782805, member: 13946"] So I’m planning on overhauling the current skill system into something more like what Star Wars Saga edition has. The whole trained untrained distinction with characters getting better at ALL skills as they go up in levels. Here’s my proposed skill list with the skills that they subsume from the current system. Acrobatics (balance, escape artist, tumble) Climb Craft (all individ) Deception (forgery, bluff, disguise) Disable Device (disable device & open locks) Endurance (swim, forced marches, ignore hunger/thirst, running) Gather Information Handle Animal (include in Ride?) Heal (current rules) Jump Knowledge (all individ as per usual) Perception (Listen, spot, search, sense motive) Persuasion (diplomacy, intimidate, haggle) Profession Spellcraft Stealth (hide, MS, sleight of hand) Survival (includes use rope) Use Magic Device The main thing I’m concerned about is how may skills to give different classes. Should rogues still get 8+int with this new system or should the classes get fewer skills select as trained? Also I’m a little unsure as to how to deal with speak language perhaps if people gave up one skill for 2 languages? Any [b]constructive[/b] thoughts or opinions would be greatly appreciated. [/QUOTE]
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