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General Tabletop Discussion
*TTRPGs General
Aligning the players' and PCs' mental states (Forked from: Why the World Exists)
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<blockquote data-quote="mhacdebhandia" data-source="post: 4701129" data-attributes="member: 18832"><p>I don't believe that aligning the PC's mental state and the player's mental state is a desireable or worthwhile goal.</p><p></p><p><strong>Edit:</strong> To expand, my focus in play is on presenting a memorable character with goals and desires and plans, which will then run up against the events of the setting, the desires of other PCs, all sorts of complications and obstacles.</p><p></p><p>I don't "immerse" myself in my PCs - many of my PCs are characters I wouldn't like as people, but who are perfectly suited to living a really interesting life I enjoy playing my part in creating. For me, "this PC is interesting to observe in play" is far more important than "this PC is powerful", or "this PC is successful", or "this PC is heroic".</p><p></p><p>Likewise, as far as I'm concerned, it's very important that I play my PCs as consistently and true to their established personalities as possible, but that doesn't mean I have to always speak in-character or <strong>ever</strong> try to actually think as my characters do. In the absence of a desire to immerse yourself in a PC, in-character dialogue is just another tool in the box, and "thinking as your PC" is really unnecessary. </p><p></p><p>In fact, I personally probably do better when I take a step back and think about what makes sense for my PCs to do in a given situation, because <strong>my</strong> emotional or instinctual reactions and decisions are often very different to theirs. Of course, that's what happens when you deliberately create PCs with whom you have very little in common, as I do.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 4701129, member: 18832"] I don't believe that aligning the PC's mental state and the player's mental state is a desireable or worthwhile goal. [b]Edit:[/b] To expand, my focus in play is on presenting a memorable character with goals and desires and plans, which will then run up against the events of the setting, the desires of other PCs, all sorts of complications and obstacles. I don't "immerse" myself in my PCs - many of my PCs are characters I wouldn't like as people, but who are perfectly suited to living a really interesting life I enjoy playing my part in creating. For me, "this PC is interesting to observe in play" is far more important than "this PC is powerful", or "this PC is successful", or "this PC is heroic". Likewise, as far as I'm concerned, it's very important that I play my PCs as consistently and true to their established personalities as possible, but that doesn't mean I have to always speak in-character or [b]ever[/b] try to actually think as my characters do. In the absence of a desire to immerse yourself in a PC, in-character dialogue is just another tool in the box, and "thinking as your PC" is really unnecessary. In fact, I personally probably do better when I take a step back and think about what makes sense for my PCs to do in a given situation, because [b]my[/b] emotional or instinctual reactions and decisions are often very different to theirs. Of course, that's what happens when you deliberately create PCs with whom you have very little in common, as I do. [/QUOTE]
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Aligning the players' and PCs' mental states (Forked from: Why the World Exists)
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