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General Tabletop Discussion
*TTRPGs General
Aligning the players' and PCs' mental states (Forked from: Why the World Exists)
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<blockquote data-quote="Aran Thule" data-source="post: 4712931" data-attributes="member: 65879"><p>I think most players expect balanced encounters due to the nature of the game, after all you are all playing for fun and having no challenge or being crushed mercilessly is not entertaining for the players.</p><p>Saying that there are tricks that can be good to liven things up, as has been previously mentioned you can use custom monsters. Alternately you can drop something on the players they do not expect, for example in shackled city the lev 1 players meet a beholder. </p><p>Try not to stick to a pattern, there are fights the pc's cannot win and they should learn that retreat is an option, add the odd suprise and the game should be more fun for everyone.</p><p></p><p>Regarding wish lists... i think this really comes down to the DM, 4th Ed seems to expect characters to have a certain amount of equipment to keep them balances against their level and seems to have removed the random element of loot. So tbh if a player gives a wish list for his character over then it gives the DM something to work with. If there is something special they want then use it as a plot hook, have them research it.</p><p></p><p>As for player and character mental states, this is tricky to answer without putting people in a pigeon hole.</p><p>Everyone plays the game their own way, look at some of the signitures of people that have the storyteller 75%, power gamer 80% ect, you will note that they are not exclusive they just hint at the prefered style that that person plays.</p><p>Some people put a lot of time and effort into their characters and get their enjoyment from watching that character develop and react to their surroundings, others will see everything as a challenge to be won using whatever infomation they have and there are millions of other play styles.</p><p>The only thing i can suggest is that you play with people with compatable play styles otherwise it will spoil your enjoyment our that of the other players.</p></blockquote><p></p>
[QUOTE="Aran Thule, post: 4712931, member: 65879"] I think most players expect balanced encounters due to the nature of the game, after all you are all playing for fun and having no challenge or being crushed mercilessly is not entertaining for the players. Saying that there are tricks that can be good to liven things up, as has been previously mentioned you can use custom monsters. Alternately you can drop something on the players they do not expect, for example in shackled city the lev 1 players meet a beholder. Try not to stick to a pattern, there are fights the pc's cannot win and they should learn that retreat is an option, add the odd suprise and the game should be more fun for everyone. Regarding wish lists... i think this really comes down to the DM, 4th Ed seems to expect characters to have a certain amount of equipment to keep them balances against their level and seems to have removed the random element of loot. So tbh if a player gives a wish list for his character over then it gives the DM something to work with. If there is something special they want then use it as a plot hook, have them research it. As for player and character mental states, this is tricky to answer without putting people in a pigeon hole. Everyone plays the game their own way, look at some of the signitures of people that have the storyteller 75%, power gamer 80% ect, you will note that they are not exclusive they just hint at the prefered style that that person plays. Some people put a lot of time and effort into their characters and get their enjoyment from watching that character develop and react to their surroundings, others will see everything as a challenge to be won using whatever infomation they have and there are millions of other play styles. The only thing i can suggest is that you play with people with compatable play styles otherwise it will spoil your enjoyment our that of the other players. [/QUOTE]
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Aligning the players' and PCs' mental states (Forked from: Why the World Exists)
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