Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Alignment, 4e, you, and your paladins.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ToreadorVampire" data-source="post: 4152623" data-attributes="member: 9619"><p><span style="color: DarkOrange">[wot? ToreadorVampire actually posting on ENWorld?!]</span></p><p></p><p>In short, I think alignment as-is is overused. Here's what I would like (in my ideal game system):</p><p></p><p>Average sentient creatures are *all* unaligned. This means that whilst they may act a bit evil, or a bit goodly, or whatever, their alignment isn't strong enough to be a force worthy of detection by alignment-detecting FX or game system purposes.</p><p></p><p>Then, alignment is used only to record the extremes. Paladins, as a 1st level ability should gain the "goodly" descriptor, all outsiders from an aligned plane gain descriptors of their plane (since they are made from their alignment). Characters over a certain power threshold could maybe have a descriptor too (perhaps bought as a feat).</p><p></p><p>A few races (who are inherrently magical in nature and are all strongly aligned) would also come with a descriptor (say Drow to evil maybe?).</p><p></p><p>Having an alignment descriptor should have some meaningful game-system purpose, like you inflict damage of your descriptor in battle, or "goodly" things gain bonusses versus evil. An alignment descriptor should be a coveted thing, as it provides a nice power-up.</p><p></p><p>Just to make things clear though - an alignment descriptor should be an extreme and prestigious thing ... I'm not saying that a creature with an alignment descriptor should be supernaturally prevented from taking actions opposed to that alignment. But there should be serious consequences of breaking alignment - akin to a Paladin falling from grace.</p><p></p><p>This removes alignment for 99.9% of the game world's population (or if your demographics of powerful characters/paladins/supernatural creatures are different, maybe only 95%), making it less of a deal for joe average. But makes it a worthwhile game mechanic for those who want to use it.</p><p></p><p><em>Oh yeah, I clicked "Free Tibet", erm, none of the other options suited me</em>.</p></blockquote><p></p>
[QUOTE="ToreadorVampire, post: 4152623, member: 9619"] [COLOR=DarkOrange][wot? ToreadorVampire actually posting on ENWorld?!][/COLOR] In short, I think alignment as-is is overused. Here's what I would like (in my ideal game system): Average sentient creatures are *all* unaligned. This means that whilst they may act a bit evil, or a bit goodly, or whatever, their alignment isn't strong enough to be a force worthy of detection by alignment-detecting FX or game system purposes. Then, alignment is used only to record the extremes. Paladins, as a 1st level ability should gain the "goodly" descriptor, all outsiders from an aligned plane gain descriptors of their plane (since they are made from their alignment). Characters over a certain power threshold could maybe have a descriptor too (perhaps bought as a feat). A few races (who are inherrently magical in nature and are all strongly aligned) would also come with a descriptor (say Drow to evil maybe?). Having an alignment descriptor should have some meaningful game-system purpose, like you inflict damage of your descriptor in battle, or "goodly" things gain bonusses versus evil. An alignment descriptor should be a coveted thing, as it provides a nice power-up. Just to make things clear though - an alignment descriptor should be an extreme and prestigious thing ... I'm not saying that a creature with an alignment descriptor should be supernaturally prevented from taking actions opposed to that alignment. But there should be serious consequences of breaking alignment - akin to a Paladin falling from grace. This removes alignment for 99.9% of the game world's population (or if your demographics of powerful characters/paladins/supernatural creatures are different, maybe only 95%), making it less of a deal for joe average. But makes it a worthwhile game mechanic for those who want to use it. [I]Oh yeah, I clicked "Free Tibet", erm, none of the other options suited me[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Alignment, 4e, you, and your paladins.
Top