Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alignment - Action As Intent
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="green slime" data-source="post: 3609492" data-attributes="member: 1325"><p>So! In order to be good, I only need to declare actions that are in accord with an attempt to save the girl, no matter how feeble the attempt, nor whether or not I choose a circuitious route over a direct route? Even though, my intent is <u>not</u> to save the girl?</p><p></p><p>*rubs hands together* Excellent! Mwahahahaha!</p><p></p><p>Trying to remove intent from the equation is futile imo. I firmly believe that it is up to the DM to explain to his players, prior to the game, what is acceptable, and what is not, and also to give a player fair warning prior to undertaking actions, that conflict with their stated alignment. By fair warning, I mean taking time out to explain why, not just "Do you really want to do that?" Of course it is still ultimately up to the player to decide his actions, but at least then there will be little doubt as to the in-game consequences. </p><p></p><p>Yes, this may mean a debate ensues in the middle of the game, and that is always disrupting to the flow of the moment. In the long run, however, I believe that it makes for a much smoother game, as it creates a greater understanding of the "universe" as run by the DM. </p><p></p><p>IMX, the more controversial actions are generally debated in the group as a whole anyway, prior to putting the plan into action. This means it is not so difficult to gauge intent, as it may first seem.</p></blockquote><p></p>
[QUOTE="green slime, post: 3609492, member: 1325"] So! In order to be good, I only need to declare actions that are in accord with an attempt to save the girl, no matter how feeble the attempt, nor whether or not I choose a circuitious route over a direct route? Even though, my intent is [u]not[/u] to save the girl? *rubs hands together* Excellent! Mwahahahaha! Trying to remove intent from the equation is futile imo. I firmly believe that it is up to the DM to explain to his players, prior to the game, what is acceptable, and what is not, and also to give a player fair warning prior to undertaking actions, that conflict with their stated alignment. By fair warning, I mean taking time out to explain why, not just "Do you really want to do that?" Of course it is still ultimately up to the player to decide his actions, but at least then there will be little doubt as to the in-game consequences. Yes, this may mean a debate ensues in the middle of the game, and that is always disrupting to the flow of the moment. In the long run, however, I believe that it makes for a much smoother game, as it creates a greater understanding of the "universe" as run by the DM. IMX, the more controversial actions are generally debated in the group as a whole anyway, prior to putting the plan into action. This means it is not so difficult to gauge intent, as it may first seem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment - Action As Intent
Top