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General Tabletop Discussion
*TTRPGs General
Alignment - Action As Intent
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<blockquote data-quote="buzz" data-source="post: 3609906" data-attributes="member: 6777"><p>I'll take this opportunity to reiterate that in discussing alignment, you should keep in mind that it's a mechanic that applies to D&D characters. It's doesn't apply to real people, or fictional people from sources other than D&D characters created by players. The only valid way to pose the question is, "If a player created a character like Xena, what alignment might they give her?"</p><p></p><p>The answer is: Whatever alignment they want; it's their PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Any deeper answer would depend on how the player's DM handles alignment changes and mechanical effects of the PC's backstory.</p><p></p><p>If we assume that pseduo-Xena <em>begins</em> play as the reformed villain we see in the show, it's reasonable that the PC be Good, and possibly Neutral or Chaotic on the Law/Chaos axis. Mimicking the behavior of TV-Xena, the PC will protect the innocent, and that's by-the-book Good. Naturally, old foes and her troubled past could then be common plot elements as the campaign moves forward.</p><p></p><p>If we assume that pseudo-Xena begins play as a rampaging villain, and, say, 10 levels in, the player thinks that it would be cool for the character's arc to suddenly reform themselves and seek to undo all the wrong they've done in the past, well... it's well within the DM's purview to say, "Okay, your epiphany changes your alignment to Good, though you are still Chaotic." Naturally, old foes and her troubled past could then be common plot elements as the campaign moves forward.</p></blockquote><p></p>
[QUOTE="buzz, post: 3609906, member: 6777"] I'll take this opportunity to reiterate that in discussing alignment, you should keep in mind that it's a mechanic that applies to D&D characters. It's doesn't apply to real people, or fictional people from sources other than D&D characters created by players. The only valid way to pose the question is, "If a player created a character like Xena, what alignment might they give her?" The answer is: Whatever alignment they want; it's their PC. :) Any deeper answer would depend on how the player's DM handles alignment changes and mechanical effects of the PC's backstory. If we assume that pseduo-Xena [I]begins[/I] play as the reformed villain we see in the show, it's reasonable that the PC be Good, and possibly Neutral or Chaotic on the Law/Chaos axis. Mimicking the behavior of TV-Xena, the PC will protect the innocent, and that's by-the-book Good. Naturally, old foes and her troubled past could then be common plot elements as the campaign moves forward. If we assume that pseudo-Xena begins play as a rampaging villain, and, say, 10 levels in, the player thinks that it would be cool for the character's arc to suddenly reform themselves and seek to undo all the wrong they've done in the past, well... it's well within the DM's purview to say, "Okay, your epiphany changes your alignment to Good, though you are still Chaotic." Naturally, old foes and her troubled past could then be common plot elements as the campaign moves forward. [/QUOTE]
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