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*TTRPGs General
Alignment - Action As Intent
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<blockquote data-quote="Brentos" data-source="post: 3612570" data-attributes="member: 14027"><p><strong>Hmmm...</strong></p><p></p><p></p><p></p><p>A good act is a good act irrelevant of the intent as far as the rules of this game are concerned. </p><p></p><p>Probably the best way to frame my thoughts (outside of the DMG) are:</p><p></p><p>1. It is impossible to know character intent, as they are not real</p><p>2. It is possible to know player intent for their character if they are themselves truthful and asked at each action.</p><p>3. It is less possible to know player intent in the metagame sense unless they openly confide and are truthful (I'm doing this because I'm bored, etc.)</p><p></p><p>As a judge in a D&D game, I can only judge the actions of the characters in the game. That is the only objective truth I have as a DM. Since I, as a DM, represent the gods of the D&D worlds (DM's play all NPCs) the gods judge characters based solely on their actions as far as rules issues are concerned.</p><p></p><p>Now, for the sake of storytelling and plot, sure, a DM and a player can work outside of the rules, but as far as in-game resolution, the rules are pretty clear.</p><p></p><p>The counter-example brought up was the helm of opposite alignment. That is a magical item that purposefully bends the rules, so it is really not applicable to the overall argument. The point of that item is it forces the player to make his character *act* opposite of how they have been *acting*. If the player claims that his character *intends* to act the opposite way, but instead acts as they always have, then they are not really playing correctly.</p></blockquote><p></p>
[QUOTE="Brentos, post: 3612570, member: 14027"] [b]Hmmm...[/b] A good act is a good act irrelevant of the intent as far as the rules of this game are concerned. Probably the best way to frame my thoughts (outside of the DMG) are: 1. It is impossible to know character intent, as they are not real 2. It is possible to know player intent for their character if they are themselves truthful and asked at each action. 3. It is less possible to know player intent in the metagame sense unless they openly confide and are truthful (I'm doing this because I'm bored, etc.) As a judge in a D&D game, I can only judge the actions of the characters in the game. That is the only objective truth I have as a DM. Since I, as a DM, represent the gods of the D&D worlds (DM's play all NPCs) the gods judge characters based solely on their actions as far as rules issues are concerned. Now, for the sake of storytelling and plot, sure, a DM and a player can work outside of the rules, but as far as in-game resolution, the rules are pretty clear. The counter-example brought up was the helm of opposite alignment. That is a magical item that purposefully bends the rules, so it is really not applicable to the overall argument. The point of that item is it forces the player to make his character *act* opposite of how they have been *acting*. If the player claims that his character *intends* to act the opposite way, but instead acts as they always have, then they are not really playing correctly. [/QUOTE]
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