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Alignment - Action As Intent
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<blockquote data-quote="maddman75" data-source="post: 3613422" data-attributes="member: 2673"><p>I love Nifft's idea and think I might expand on it. Or at least suggest such.</p><p></p><p>I've always been an alignment hater. Its not that I dislike social mechanics, its fuzzy ill-defined mechanics I don't like. I would make the definitions even more strict. <strong>Good</strong> actions are those that are out of compassion or protecting of life. <strong>Evil</strong> actions are those based in cruelty or murder. <strong>Lawful</strong> actions are those that promote order, tradition, and trustworthiness, while <strong>Chaotic</strong> actions are those that lead to freedom and independance. Any action not fitting one of those descriptors is not relevent to alignment.</p><p></p><p>Now, what happens when someone takes such an action. I would be tempted to steal from WoD and have a Morality Check to see if the character's alignment shifted. I would make this a Wisdom check for the good/evil axis and a Charisma check for the lawful/chaotic. I'm going with the assumption here that high Wisdom tends to be good, while high Charisma tends to be chaotic. If you disagree, decide on your own checks.</p><p></p><p>When a character makes an action opposed to his alignment, he makes a DC10 check.</p><p></p><p>For a character committing an evil act, his alignment shifts toward evil if he fails a wisdom check.</p><p>For a character committing a good act, his alignment shifts toward good if he passes a wisdom check.</p><p>For a character committing a lawful act, his alignment shifts toward lawful if he fails a charisma check.</p><p>For a character committing a chaotic act, his alignment shifts toward chaotic if he passes a charisma check.</p><p></p><p>By 'shift', I mean one step - from good to neutral, from neutral to evil. And a character never checks their own alignment - good characters committing good acts are nothing special.</p><p></p><p>The GM of course can modify the DC for the act in question.</p></blockquote><p></p>
[QUOTE="maddman75, post: 3613422, member: 2673"] I love Nifft's idea and think I might expand on it. Or at least suggest such. I've always been an alignment hater. Its not that I dislike social mechanics, its fuzzy ill-defined mechanics I don't like. I would make the definitions even more strict. [b]Good[/b] actions are those that are out of compassion or protecting of life. [b]Evil[/b] actions are those based in cruelty or murder. [b]Lawful[/b] actions are those that promote order, tradition, and trustworthiness, while [b]Chaotic[/b] actions are those that lead to freedom and independance. Any action not fitting one of those descriptors is not relevent to alignment. Now, what happens when someone takes such an action. I would be tempted to steal from WoD and have a Morality Check to see if the character's alignment shifted. I would make this a Wisdom check for the good/evil axis and a Charisma check for the lawful/chaotic. I'm going with the assumption here that high Wisdom tends to be good, while high Charisma tends to be chaotic. If you disagree, decide on your own checks. When a character makes an action opposed to his alignment, he makes a DC10 check. For a character committing an evil act, his alignment shifts toward evil if he fails a wisdom check. For a character committing a good act, his alignment shifts toward good if he passes a wisdom check. For a character committing a lawful act, his alignment shifts toward lawful if he fails a charisma check. For a character committing a chaotic act, his alignment shifts toward chaotic if he passes a charisma check. By 'shift', I mean one step - from good to neutral, from neutral to evil. And a character never checks their own alignment - good characters committing good acts are nothing special. The GM of course can modify the DC for the act in question. [/QUOTE]
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